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1889 Rules Summary

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| Inventory | Stock Market | Tile Upgrade Chart |

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This summary of the 1889 rules is not intended to explain the rules in detail. It is intended to serve as a reminder of the rules.

Etiquette

Stock Market Zones

Stock Market Movement

Private Companies

Floatation and Holding Limits

Game Phases

Phase Trigger Tiles Train Limit ORs Off-Board Areas Notes

2

Start of game Yellow tiles 4 1 Lowest (yellow) value Tiles may not be laid on private company home hexes
3 First 3-train Yellow tiles Green tiles 4 2 Lowest (yellow) value Public companies may buy private companies from players
Tiles may be laid on private company home hexes if the private is owned by a public company
4 First 4-train Yellow tiles Green tiles 3 2 Lowest (yellow) value 2-trains are removed from play
5 First 5-train Yellow tiles Green tiles Brown tiles 2 3 Middle (brown) value Private companies are removed from play, except the UTF if still in player hands
6 First 6-train Yellow tiles Green tiles Brown tiles 2 3 Middle (brown) value 3-trains are removed from play
D-trains become available
D First D-train Yellow tiles Green tiles Brown tiles 2 3 Middle (brown) value for 5/6-trains
Highest (grey) value for Diesels
4-trains are removed from play
There are an unlimited number of D-trains

First Stock Round

Stock Rounds

    Selling Share Certificates

    Buying Share Certificates

    Starting a Company

    Floating a Company

    Company Presidency

    End of a Stock Round

Operating Rounds

    Operating Order

    Laying and Promoting Tiles

    Station Tokens

    Routes and Running Trains

    Dividends

    Buying Trains

Game End

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Mail me © Keith Thomasson October 14th 2020