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This resource is provided to check 18xx tile designs, and also allows you to see which tiles are included in a game. Tiles known by name alone can be shown by giving a tile number of zero.
|Notes||Limit selection by specifying the range of tile numbers to display.
Enter a single number in one of the boxes to view just that tile.
Limit selection by colours, number of edge connections, types, station values or games/kits by selecting one or more of these from the relevant lists. For consistency, the tiles that are called russet or brown in different sets are referred to as russet.
Standard track is shown black. Narrow gauge/metre gauge track is grey. Dual-gauge track is white with black edging. Ferry routes are red.
Your selections may result in nothing being found. If this happens, relax your criteria and try again.
While doing these pages it became even clearer how confusing the tile orientations are. Putting the 'peaked' and 'flat' images side by side also showed how inconsistent the sets were in this regard. For this exercise, my intention is to match these consistently. Where tiles have the same basic edge connections, such as tiles 1, 14, 20, 55, etc., I have kept the orientation of the connections the same. Green track tiles all have the edge where two tracks meet on the same side of the tile. Where a tile has only one valid orientation, that is how it is shown.
This does not preserve the historical orientations of all tiles, but given the impossibility of finding any consistency with the published tiles, this approach does allow most tiles in orientation 1 to upgrade to orientation 1 at the next level, which seems a sensible basis to start from.
The tile images I have used do not have identifying letters or names on them, but the notes clarify any special use. For example, tile 54 is marked NY for New York in 1830, tile 120 is marked T for Toronto in 1856 - but apart from that, they are identical. Conversely, tile 120 is also used in 18EU and is marked P for Paris in that game, so putting an identifying letter on this tile guarantees that it is wrong for one of the games. I've used these images rather than output from Marco Rossi's tile designer because, firstly, I already have the images on hand for my own use, and secondly, the file size is somewhat smaller.
While not considered when this was started, the following could be included when listing tiles by game:
There are those who dislike a database approach, as it is seen as difficult to take a snapshot from the site. However, if you click Show Tiles with nothing selected you'll get everything the database holds and can snapshot the resulting page. This is actually more flexible. You could request the tile set for a particular game and take a snapshot of the results, or whatever you find useful.
|© Keith Thomasson December 20th 2018|