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Hugo Griffin

Marcus DeVito

Hugo Griffin's board - click to enlarge Marcus DeVito's board - click to enlarge

  

  

John Boocock

John Henry

John Boocock's board - click to enlarge John Henry's board - click to enlarge

Major Bonuses

Major City Bonus Hugo      Major Animal Bonus John B      Major Knowledge Bonus Marcus      Major Castle Bonus Marcus      Major Mine Bonus John B      Major Ship Bonus Marcus     

Minor Bonuses

Minor City Bonus Marcus      Minor Animal Bonus Hugo      Minor Knowledge Bonus John B      Minor Castle Bonus Hugo      Minor Mine Bonus John H      Minor Ship Bonus John H     
 

Depot 1

Depot 2

Depot 3

Depot 4

Depot 5

Depot 6

Black Depot

Tiles

Watchtower Empty Empty Empty Empty Castle Empty Watchtower Empty Boarding House Empty Empty Empty Empty Empty Mine Mine Empty Warehouse Church Warehouse Empty Empty Empty 3 Sheep Empty 3 Cattle Empty
Empty Empty Empty Empty

Goods

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Phase E
Round 5
White die: White die 6

Future Goods:

Turn Order Track:
Further right first,
top to bottom

             
             
            JH
      HG JB   MD
Standard Game
PlayersTilesGame Over

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Game History Latest actions appear first Started January 29th 2017
Mar 28th 2017
Final Scores
Hugo scores 237 VPs, made up from 190 for in-game scoring, 7 for Silverlings, 12 for Gain 4 VPs at game end for each Carpenter's Workshop on the estate, 12 for Gain 4 VPs at game end for each Boarding House on the estate, 16 for Gain 4 VPs at game end for each animal type on the estate
Marcus scores 215 VPs, made up from 187 for in-game scoring, 18 for Gain 3 VPs at game end for each goods type sold, 10 for Gain 1 VP at game end for each goods tile sold
John B scores 200 VPs, made up from 187 for in-game scoring, 4 for unsold goods, 3 for Silverlings, 2 for Workers, 4 for Gain 4 VPs at game end for each Market on the estate
John H scores 198 VPs, made up from 175 for in-game scoring, 5 for unsold goods, 6 for Silverlings, 4 for Gain 4 VPs at game end for each Warehouse on the estate, 8 for Gain 4 VPs at game end for each City Hall on the estate
Mar 27th 2017 John B Red die 3 Uses 1 Worker to get Red die 1 Puts Ship in the estate, gains Goods type 3 from depot number 3 and advances on the turn order track
Red die 5 Uses 1 Worker to get Red die 4 Puts Ship in the estate, fills an area and gains 8 VPs and advances on the turn order track
Mar 27th 2017 Hugo Green die 5 Takes Workers, gains 2 Workers
Green die 1 Uses 2 Workers to get Green die 3 Sells 1 Goods type 3 for 4 VPs, gains 2 Silverling
Mar 27th 2017 John H Grey die 4 Takes Workers, gains 2 Workers
Grey die 4 Uses 2 Workers to get Grey die 2 Puts Ship in the estate, fills an area and gains 23 VPs, fills all Ship hexes and gains the small bonus tile with 4 VPs, gains Goods type 5 from depot number 1, gains Goods type 3 from depot number 6 and advances on the turn order track
Mar 27th 2017 Marcus Blue die 5 Puts 4 Chickens in the estate, gains 4 VPs
Blue die 2 Puts 3 Cattle in the estate, gains 3 VPs
Mar 27th 2017 Round E-5 / White die roll is White die 6 / Depot 6 gains Goods type 3
Mar 27th 2017 Hugo Green die 2 Uses 1 Worker to get Green die 3 Puts Ship in the estate, gains Goods type 6 from depot number 6 and advances on the turn order track
Green die 6 Sells 2 Goods type 6 for 8 VPs, gains 2 Silverling
Mar 26th 2017 John B Red die 2 Puts Gain 1 worker when Mines pay out at the end of the Phase in the estate, fills an area and gains 5 VPs, fills all Knowledge hexes and gains the small bonus tile with 4 VPs
Red die 1 Puts Castle in the estate, fills an area and gains 3 VPs
-- Castle bonus -- Takes Ship from depot number 6
Mar 26th 2017 John H Grey die 4 Takes Workers, gains 2 Workers
Grey die 2 Uses 1 Worker to get Grey die 3 Takes Ship from depot number 3
Mar 25th 2017 Marcus Blue die 4 Puts Gain 1 VP at game end for each goods tile sold in the estate, fills an area and gains 8 VPs, fills all Knowledge hexes and gains the large bonus tile with 7 VPs
Blue die 1 Takes 3 Cattle from depot number 1
Mar 25th 2017 Round E-4 / White die roll is White die 6 / Depot 6 gains Goods type 6
Mar 25th 2017 Hugo Green die 4 Puts Gain 4 VPs at game end for each Boarding House on the estate in the estate
Green die 1 Takes Ship from depot number 1
Mar 24th 2017 John B Red die 5 Takes Workers, gains 4 Workers
Red die 6 Uses 1 Worker to get Red die 2 Takes Gain 1 worker when Mines pay out at the end of the Phase from depot number 2
Mar 24th 2017 John H Grey die 4 Sells 2 Goods type 4 for 8 VPs, gains 1 Silverling
Grey die 4 Puts 3 Sheep in the estate, gains 3 VPs, fills an area and gains 8 VPs
Mar 24th 2017 Marcus Blue die 5 Takes May adjust dice +/- 1 when placing castles, knowledge tiles or mines in the estate from depot number 5
Blue die 2 Uses 1 Worker to get Blue die 1 Puts May adjust dice +/- 1 when placing castles, knowledge tiles or mines in the estate in the estate
Mar 24th 2017 Round E-3 / White die roll is White die 3 / Depot 3 gains Goods type 3
Mar 23rd 2017 John B Red die 2 Puts Ship in the estate, gains Goods type 2 Goods type 6 from depot number 5 and advances on the turn order track
Buys Gain 4 Workers when using the Take Workers action from the black depot for 2 Silverlings
Red die 6 Uses 1 Worker to get Red die 1 Puts Gain 4 Workers when using the Take Workers action in the estate
Mar 23rd 2017 Hugo Green die 5 Puts 4 Sheep in the estate, gains 4 VPs
Green die 1 Uses 1 Worker to get Green die 6 Puts 3 Chickens in the estate, gains 3 VPs, fills an area and gains 17 VPs, fills all Animal hexes and gains the small bonus tile with 4 VPs
Mar 23rd 2017 John H Grey die 4 Takes Church from depot number 4
Grey die 4 Puts Church in the estate
-- Church bonus -- Takes Gain 4 VPs at game end for each Church on the estate from depot number 1
Mar 22nd 2017 Marcus Blue die 1 Takes Workers, gains 2 Workers and 1 Silverling
Buys Market from the black depot for 2 Silverlings
Blue die 1 Puts City Hall in the estate
-- City Hall bonus -- Puts Market in the estate, fills an area and gains 17 VPs, fills all Building hexes and gains the small bonus tile with 4 VPs
-- Market bonus -- Takes 4 Chickens from depot number 6
Mar 22nd 2017 Round E-2 / White die roll is White die 5 / Depot 5 gains Goods type 2
Mar 22nd 2017 John B Red die 4 Takes Ship from depot number 4
Buys Ship from the black depot for 2 Silverlings
Red die 4 Uses 1 Worker to get Red die 6 Takes Castle from depot number 6
Mar 22nd 2017 Hugo Green die 3 Takes 4 Sheep from depot number 3
Buys 3 Chickens from the black depot for 2 Silverlings
Green die 4 Uses 1 Worker to get Green die 3 Takes Gain 4 VPs at game end for each Boarding House on the estate from depot number 3
Mar 22nd 2017 John H Buys 4 Sheep from the black depot for 2 Silverlings
Grey die 4 Takes 3 Sheep from depot number 4
Grey die 2 Puts 4 Sheep in the estate, gains 4 VPs
Mar 22nd 2017 Marcus Buys Carpenter's Workshop from the black depot for 2 Silverlings
Blue die 4 Puts Carpenter's Workshop in the estate
-- Carpenter's Workshop bonus -- Takes City Hall from depot number 2
Blue die 2 Sells 1 Goods type 2 for 4 VPs, gains 1 Silverling
Mar 22nd 2017 Round E-1 / White die roll is White die 1 / Depot 1 gains Goods type 5 / Completed region bonus for this phase is Phase E region bonus
Mar 22nd 2017 End of phase income: John H - 3 Silverlings, Hugo - 2 Silverlings, John B - 3 Silverlings
Mar 21st 2017 John B Red die 1 Uses 1 Worker to get Red die 3 Puts 3 Chickens in the estate, gains 14 VPs, fills an area and gains 14 VPs, fills all Animal hexes and gains the large bonus tile with 7 VPs
Red die 4 Uses 1 Worker to get Red die 5 Puts Ship in the estate, fills an area and gains 5 VPs, gains Goods type 2 from depot number 4 and advances on the turn order track
Mar 21st 2017 Hugo Green die 2 Uses 2 Workers to get Green die 4 Puts Bank in the estate, gains 2 Silverlings, fills an area and gains 7 VPs, fills all Building hexes and gains the large bonus tile with 7 VPs
Buys Ship from the black depot for 2 Silverlings
Green die 1 Puts Ship in the estate, gains Goods type 6 Goods type 3 from depot number 1 and advances on the turn order track
Mar 20th 2017 John H Grey die 1 Sells 2 Goods type 1 for 8 VPs, gains 1 Silverling
Grey die 4 Puts 4 Pigs in the estate, gains 8 VPs
Mar 20th 2017 Marcus Blue die 5 Takes May adjust dice +/- 1 when placing buildings in the estate from depot number 5
Blue die 1 Puts May adjust dice +/- 1 when placing buildings in the estate in the estate, fills an area and gains 10 VPs
Mar 20th 2017 Round D-5 / White die roll is White die 1 / Depot 1 gains Goods type 6
Mar 19th 2017 John B Red die 4 Uses 1 Worker to get Red die 3 Puts Boarding House in the estate, gains 4 Workers, fills an area and gains 25 VPs
Red die 1 Takes Ship from depot number 1
Mar 19th 2017 Hugo Green die 5 Takes Bank from depot number 5
Green die 3 Puts Boarding House in the estate, gains 4 Workers
Mar 18th 2017 John H Grey die 1 Puts May take goods from two neighbouring depots in the estate, fills an area and gains 10 VPs
Buys Ship from the black depot for 2 Silverlings
Grey die 3 Puts Ship in the estate, gains Goods type 1 from depot number 1, gains Goods type 5 Goods type 1 and advances on the turn order track
Mar 16th 2017 Marcus Blue die 2 Takes Also gain 1 Silverling when using the Take Workers action from depot number 3
Blue die 2 Puts Also gain 1 Silverling when using the Take Workers action in the estate
Mar 16th 2017 Round D-4 / White die roll is White die 2 / Depot 2 gains Goods type 1
Mar 15th 2017 John B Red die 4 Puts Church in the estate
-- Church bonus -- Takes May adjust dice +/- 2 for each Worker from depot number 2
Red die 1 Uses 1 Worker to get Red die 6 Puts May adjust dice +/- 2 for each Worker in the estate, fills an area and gains 7 VPs
Mar 15th 2017 Hugo Green die 1 Sells 1 Goods type 1 for 4 VPs, gains 2 Silverling
Buys Castle from the black depot for 2 Silverlings
Green die 3 Uses 2 Workers to get Green die 1 Puts Castle in the estate, fills an area and gains 5 VPs, fills all Castle hexes and gains the small bonus tile with 4 VPs
-- Castle bonus -- Takes Boarding House from depot number 2
Mar 15th 2017 John H Grey die 3 Puts 4 Pigs in the estate, gains 4 VPs
Grey die 4 Takes 3 Sheep from depot number 4
Mar 14th 2017 Marcus Blue die 4 Uses 1 Worker to get Blue die 3 Takes Warehouse from depot number 2
Blue die 5 Puts Warehouse in the estate
-- Warehouse bonus -- Sells 3 Goods type 6 for 12 VPs, gains 1 Silverling
Mar 14th 2017 Round D-3 / White die roll is White die 1 / Depot 1 gains Goods type 3
Mar 14th 2017 John B Red die 3 Takes 3 Chickens from depot number 3
Red die 6 Uses 1 Worker to get Red die 5 Puts Carpenter's Workshop in the estate
-- Carpenter's Workshop bonus -- Takes Church from depot number 4
Mar 14th 2017 Hugo Green die 3 Puts Castle in the estate, fills an area and gains 5 VPs
-- Castle bonus -- Puts Carpenter's Workshop in the estate
-- Carpenter's Workshop bonus -- Takes Boarding House from depot number 6
Green die 5 Puts Boarding House in the estate, gains 4 Workers, fills an area and gains 7 VPs
Mar 13th 2017 John H Grey die 3 Takes Church from depot number 3
Grey die 2 Puts Church in the estate, fills an area and gains 25 VPs
-- Church bonus -- Takes May take goods from two neighbouring depots from depot number 1
Mar 13th 2017 Marcus Blue die 1 Puts Ship in the estate, fills an area and gains 10 VPs, fills all Ship hexes and gains the large bonus tile with 7 VPs, gains Goods type 6 from depot number 3 and advances on the turn order track
Blue die 2 Puts 2 Sheep in the estate, gains 2 VPs, fills an area and gains 5 VPs
Mar 13th 2017 Round D-2 / White die roll is White die 3 / Depot 3 gains Goods type 6
Mar 13th 2017 John B Red die 6 Takes Castle from depot number 6
Red die 5 Uses 1 Worker to get Red die 6 Puts Castle in the estate, fills an area and gains 5 VPs
-- Castle bonus -- Puts 2 Pigs in the estate, gains 6 VPs, fills an area and gains 7 VPs
Buys Boarding House from the black depot for 2 Silverlings
Mar 13th 2017 Hugo Green die 2 Takes Castle from depot number 2
Buys Gain 4 VPs at game end for each animal type on the estate from the black depot for 2 Silverlings
Green die 5 Puts Gain 4 VPs at game end for each animal type on the estate in the estate
Mar 13th 2017 John H Grey die 6 Uses 1 Worker to get Grey die 1 Takes 4 Pigs from depot number 1
Buys 4 Pigs from the black depot for 2 Silverlings
Grey die 5 Puts May adjust dice +/- 1 when placing ships or animals in the estate in the estate
Mar 12th 2017 Marcus Blue die 1 Takes Bank from depot number 1
Blue die 3 Uses 1 Worker to get Blue die 4 Puts Bank in the estate, gains 2 Silverlings, fills an area and gains 10 VPs
Buys Gain 1 VP at game end for each goods tile sold from the black depot for 2 Silverlings
Mar 12th 2017 Round D-1 / White die roll is White die 2 / Depot 2 gains Goods type 5 / Completed region bonus for this phase is Phase D region bonus
Mar 12th 2017 End of phase income: John H - 3 Silverlings, Hugo - 2 Silverlings, John B - 3 Silverlings
Mar 12th 2017 John B Red die 2 Puts May buy a tile from any depot in the estate
Red die 2 Takes Workers, gains 2 Workers
Mar 12th 2017 Hugo Green die 4 Takes Mine from depot number 4
Green die 3 Uses 1 Worker to get Green die 2 Puts Mine in the estate
Mar 11th 2017 John H Grey die 3 Puts Warehouse in the estate
-- Warehouse bonus -- Sells 3 Goods type 1 for 12 VPs, gains 1 Silverling
Grey die 3 Uses 1 Worker to get Grey die 2 Takes May adjust dice +/- 1 when placing ships or animals in the estate from depot number 2
Mar 11th 2017 Marcus Blue die 5 Puts May adjust dice +/- 1 when taking tiles from depots in the estate
Blue die 3 Takes Workers, gains 2 Workers
Mar 11th 2017 Round C-5 / White die roll is White die 4 / Depot 4 gains Goods type 2
Mar 10th 2017 John B Red die 1 Takes May buy a tile from any depot from depot number 1
Red die 1 Takes Workers, gains 2 Workers
Mar 10th 2017 Hugo Green die 2 Sells 2 Goods type 2 for 8 VPs, gains 2 Silverling
Green die 3 Uses 1 Worker to get Green die 4 Puts 3 Pigs in the estate, gains 9 VPs
Buys Carpenter's Workshop from the black depot for 2 Silverlings
Mar 10th 2017 John H Grey die 5 Puts Ship in the estate, gains Goods type 4 Goods type 1 and advances on the turn order track
Grey die 4 Puts Gain 4 VPs at game end for each Warehouse on the estate in the estate
Mar 8th 2017 Marcus Blue die 3 Sells 1 Goods type 3 for 4 VPs, gains 1 Silverling
Blue die 3 Takes 2 Sheep from depot number 3
Mar 8th 2017 Round C-4 / White die roll is White die 1 / Depot 1 gains Goods type 1
Mar 7th 2017 John B Red die 6 Puts Castle in the estate, fills an area and gains 7 VPs
-- Castle bonus -- Takes 2 Pigs from depot number 4
Red die 3 Puts 2 Pigs in the estate, gains 3 VPs
Mar 7th 2017 Hugo Green die 1 Puts Gain 4 VPs at game end for each Carpenter's Workshop on the estate in the estate
Green die 3 Takes Workers, gains 2 Workers
Mar 6th 2017 John H Grey die 6 Takes Warehouse from depot number 6
Grey die 3 Takes Gain 4 VPs at game end for each Warehouse on the estate from depot number 3
Mar 5th 2017 Marcus Blue die 4 Puts Ship in the estate, gains Goods type 3 from depot number 1 and advances on the turn order track
Blue die 2 Uses 1 Worker to get Blue die 3 Puts Market in the estate
-- Market bonus -- Takes Ship from depot number 3
Mar 5th 2017 Round C-3 / White die roll is White die 1 / Depot 1 gains Goods type 3
Mar 5th 2017 John B Red die 1 Puts Watchtower in the estate, gains 4 VPs
Red die 2 Takes Carpenter's Workshop from depot number 2
Mar 5th 2017 Hugo Green die 5 Takes Workers, gains 2 Workers
Green die 4 Uses 2 Workers to get Green die 2 Puts City Hall in the estate
-- City Hall bonus -- Puts Market in the estate, fills an area and gains 9 VPs
-- Market bonus -- Takes 3 Pigs from depot number 6
Mar 2nd 2017 John H Grey die 4 Uses 1 Worker to get Grey die 3 Puts Castle in the estate, fills an area and gains 7 VPs
-- Castle bonus -- Puts City Hall in the estate
-- City Hall bonus -- Puts Mine in the estate, fills an area and gains 12 VPs, fills all Mine hexes and gains the small bonus tile with 4 VPs
Grey die 6 Takes Ship from depot number 6
Feb 28th 2017 Marcus Blue die 2 Puts Carpenter's Workshop in the estate
-- Carpenter's Workshop bonus -- Takes Market from depot number 4
Blue die 3 Puts Gain 3 VPs at game end for each goods type sold in the estate
Buys May adjust dice +/- 1 when taking tiles from depots from the black depot for 2 Silverlings
Feb 28th 2017 Round C-2 / White die roll is White die 3 / Depot 3 gains Goods type 1
Feb 27th 2017 John B Buys Mine from the black depot for 2 Silverlings
Red die 1 Puts Mine in the estate, fills an area and gains 12 VPs, fills all Mine hexes and gains the large bonus tile with 7 VPs
Red die 1 Uses 1 Worker to get Red die 2 Takes Castle from depot number 2
Feb 27th 2017 Hugo Green die 6 Puts 3 Pigs in the estate, gains 6 VPs
Green die 3 Takes City Hall from depot number 3
Feb 27th 2017 John H Grey die 6 Takes Castle from depot number 6
Grey die 5 Takes Mine from depot number 5
Buys City Hall from the black depot for 2 Silverlings
Feb 26th 2017 Marcus Blue die 1 Takes Carpenter's Workshop from depot number 1
Blue die 1 Takes Ship from depot number 1
Buys Gain 3 VPs at game end for each goods type sold from the black depot for 2 Silverlings
Feb 26th 2017 Round C-1 / White die roll is White die 3 / Depot 3 gains Goods type 4 / Completed region bonus for this phase is Phase C region bonus
Feb 26th 2017 End of phase income: John H - 2 Silverlings, Hugo - 1 Silverling, John B - 2 Silverlings
Feb 26th 2017 John B Red die 2 Takes Workers, gains 2 Workers
Red die 1 Uses 1 Worker to get Red die 6 Puts Mine in the estate
Buys Watchtower from the black depot for 2 Silverlings
Feb 26th 2017 Hugo Green die 3 Uses 2 Workers to get Green die 1 Puts 3 Pigs in the estate, gains 3 VPs
Green die 3 Takes Gain 4 VPs at game end for each Carpenter's Workshop on the estate from depot number 3
Feb 25th 2017 John H Grey die 1 Takes Ship from depot number 1
Grey die 6 Puts Ship in the estate, gains Goods type 5 and advances on the turn order track
Feb 25th 2017 Marcus Blue die 4 Uses 1 Worker to get Blue die 3 Puts Bank in the estate, gains 2 Silverlings
Blue die 4 Sells 1 Goods type 4 for 4 VPs, gains 1 Silverling
Feb 25th 2017 Round B-5 / White die roll is White die 5 / Depot 5 gains Goods type 6
Feb 23rd 2017 John B Red die 4 Takes 2 Pigs from depot number 4
Red die 2 Uses 1 Worker to get Red die 3 Puts 2 Chickens in the estate, gains 10 VPs
Feb 23rd 2017 Hugo Green die 3 Sells 2 Goods type 3 for 8 VPs, gains 2 Silverling
Buys 3 Pigs from the black depot for 2 Silverlings
Green die 6 Takes 3 Pigs from depot number 6
Feb 22nd 2017 John H Grey die 5 Uses 1 Worker to get Grey die 4 Puts Ship in the estate, gains Goods type 1 and advances on the turn order track
Grey die 2 Puts Allow multiple buildings in one city area in the estate
Feb 22nd 2017 Marcus Blue die 3 Uses 1 Worker to get Blue die 4 Puts Castle in the estate, fills an area and gains 14 VPs, fills all Castle hexes and gains the large bonus tile with 7 VPs
-- Castle bonus -- Puts Bank in the estate, gains 2 Silverlings, fills an area and gains 14 VPs
Buys Bank from the black depot for 2 Silverlings
Blue die 5 Puts Ship in the estate, gains Goods type 6 and advances on the turn order track
Feb 22nd 2017 Round B-4 / White die roll is White die 2 / Depot 2 gains Goods type 6
Feb 20th 2017 John B Red die 5 Uses 1 Worker to get Red die 6 Puts Gain 4 VPs at game end for each Market on the estate in the estate, fills an area and gains 11 VPs
Buys Bank from the black depot for 2 Silverlings
Red die 2 Puts Bank in the estate, gains 2 Silverlings
Feb 20th 2017 Hugo Green die 6 Puts Carpenter's Workshop in the estate, fills an area and gains 11 VPs
-- Carpenter's Workshop bonus -- Takes Market from depot number 2
Green die 3 Puts Gain 1 more Silverling when selling goods in the estate
Feb 19th 2017 John H Grey die 1 Puts Bank in the estate, gains 2 Silverlings
Buys Market from the black depot for 2 Silverlings
Grey die 5 Uses 1 Worker to get Grey die 6 Puts Market in the estate, fills an area and gains 11 VPs
-- Market bonus -- Takes Ship from depot number 4
Feb 19th 2017 Marcus Blue die 6 Puts Ship in the estate, fills an area and gains 14 VPs, gains Goods type 2 from depot number 3 and advances on the turn order track
Blue die 6 Takes Ship from depot number 6
Feb 19th 2017 Round B-3 / White die roll is White die 6 / Depot 6 gains Goods type 5
Feb 17th 2017 John B Red die 4 Puts 2 Chickens in the estate, gains 7 VPs
Red die 3 Takes 2 Chickens from depot number 3
Feb 17th 2017 Hugo Green die 2 Puts City Hall in the estate
-- City Hall bonus -- Puts Boarding House in the estate, gains 4 Workers, fills an area and gains 11 VPs
Buys Castle from the black depot for 2 Silverlings
Green die 4 Uses 2 Workers to get Green die 6 Puts Castle in the estate, fills an area and gains 9 VPs
-- Castle bonus -- Takes Carpenter's Workshop from depot number 1
Feb 17th 2017 John H Grey die 4 Puts City Hall in the estate
-- City Hall bonus -- Puts Mine in the estate
Grey die 4 Takes Bank from depot number 4
Feb 16th 2017 Marcus Blue die 3 Takes Ship from depot number 3
Blue die 5 Takes Bank from depot number 5
Feb 16th 2017 Round B-2 / White die roll is White die 5 / Depot 5 gains Goods type 1
Feb 15th 2017 John B Red die 1 Puts 3 Chickens in the estate, gains 4 VPs
Red die 4 Uses 1 Worker to get Red die 5 Takes Mine from depot number 5
Feb 15th 2017 Hugo Green die 3 Takes City Hall from depot number 3
Green die 2 Takes Boarding House from depot number 2
Feb 15th 2017 John H Buys City Hall from the black depot for 2 Silverlings
Grey die 4 Takes Mine from depot number 4
Grey die 3 Uses 1 Worker to get Grey die 2 Takes Allow multiple buildings in one city area from depot number 2
Feb 15th 2017 Marcus Blue die 6 Puts Castle in the estate
-- Castle bonus -- Takes Castle from depot number 2
Blue die 5 Puts Castle in the estate
-- Castle bonus -- Takes Castle from depot number 6
Feb 15th 2017 Round B-1 / White die roll is White die 3 / Depot 3 gains Goods type 2 / Completed region bonus for this phase is Phase B region bonus
Feb 15th 2017 End of phase income: John H - 1 Silverling, Hugo - 1 Silverling, John B - 1 Silverling
Feb 15th 2017 John B Red die 4 Sells 2 Goods type 4 for 8 VPs, gains 1 Silverling
Red die 4 Takes Workers, gains 2 Workers
Feb 14th 2017 John H Grey die 3 Puts Ship in the estate and advances on the turn order track
Grey die 2 Puts Mine in the estate
Feb 14th 2017 Hugo Green die 1 Puts 2 Cattle in the estate, gains 2 VPs, fills an area and gains 11 VPs
Green die 3 Puts Ship in the estate, gains Goods type 2 Goods type 2 from depot number 3 and advances on the turn order track
Feb 13th 2017 Marcus Blue die 1 Sells 1 Goods type 1 for 4 VPs, gains 1 Silverling
Blue die 3 Uses 1 Worker to get Blue die 2 Takes Castle from depot number 2
Feb 13th 2017 Round A-5 / White die roll is White die 3 / Depot 3 gains Goods type 2
Feb 10th 2017 John B Red die 5 Puts Gain 1 extra point for each scoring animal tile in the estate
Red die 6 Uses 1 Worker to get Red die 1 Takes Gain 4 VPs at game end for each Market on the estate from depot number 1
Feb 9th 2017 John H Grey die 5 Puts Boarding House in the estate, gains 4 Workers
Grey die 4 Takes Ship from depot number 4
Feb 9th 2017 Hugo Green die 2 Takes Gain 1 more Silverling when selling goods from depot number 2
Green die 6 Takes 2 Cattle from depot number 6
Feb 8th 2017 Marcus Blue die 6 Uses 1 Worker to get Blue die 1 Takes Ship from depot number 1
Blue die 6 Uses 1 Worker to get Blue die 1 Puts Ship in the estate, gains Goods type 6 Goods type 1 from depot number 1 and advances on the turn order track
Feb 8th 2017 Round A-4 / White die roll is White die 1 / Depot 1 gains Goods type 1
Feb 5th 2017 John B Red die 4 Puts Mine in the estate
Red die 6 Sells 1 Goods type 6 for 4 VPs, gains 1 Silverling
Buys Gain 1 extra point for each scoring animal tile from the black depot for 2 Silverlings
Feb 3rd 2017 John H Grey die 6 Puts Gain 4 VPs at game end for each City Hall on the estate in the estate, fills an area and gains 11 VPs
Grey die 1 Puts Church in the estate
-- Church bonus -- Takes Mine from depot number 4
Feb 3rd 2017 Hugo Green die 4 Puts City Hall in the estate, fills an area and gains 13 VPs
-- City Hall bonus -- Puts Mine in the estate, fills an area and gains 11 VPs
Green die 3 Takes Ship from depot number 3
Feb 2nd 2017 Marcus Blue die 6 Uses 1 Worker to get Blue die 5 Puts City Hall in the estate
-- City Hall bonus -- Puts Warehouse in the estate, fills an area and gains 11 VPs
-- Warehouse bonus -- Sells 3 Goods type 5 for 12 VPs, gains 1 Silverling
Buys Boarding House from the black depot for 2 Silverlings
Blue die 6 Puts Boarding House in the estate, gains 4 Workers
Feb 2nd 2017 Round A-3 / White die roll is White die 1 / Depot 1 gains Goods type 6
Feb 1st 2017 John B Red die 1 Puts Market in the estate
-- Market bonus -- Takes 3 Chickens from depot number 1
Red die 2 Uses 1 Worker to get Red die 3 Takes 2 Chickens from depot number 3
Feb 1st 2017 Marcus Blue die 6 Takes Ship from depot number 6
Blue die 2 Puts Ship in the estate, gains Goods type 5 from depot number 2 and advances on the turn order track
Feb 1st 2017 John H Grey die 6 Takes Castle from depot number 6
Grey die 5 Puts Castle in the estate, fills an area and gains 13 VPs
-- Castle bonus -- Takes Church from depot number 4
Jan 31st 2017 Hugo Green die 2 Takes Carpenter's Workshop from depot number 2
Green die 1 Uses 1 Worker to get Green die 2 Puts Carpenter's Workshop in the estate
-- Carpenter's Workshop bonus -- Takes City Hall from depot number 6
Jan 31st 2017 Round A-2 / White die roll is White die 2 / Depot 2 gains Goods type 5
Jan 30th 2017 John B Red die 6 Uses 1 Worker to get Red die 5 Takes Mine from depot number 5
Red die 2 Takes Market from depot number 2
Jan 30th 2017 Marcus Blue die 5 Takes City Hall from depot number 5
Blue die 5 Takes Warehouse from depot number 5
Jan 30th 2017 John H Grey die 1 Takes Boarding House from depot number 1
Grey die 3 Takes Gain 4 VPs at game end for each City Hall on the estate from depot number 3
Jan 30th 2017 Hugo Green die 3 Takes Bank from depot number 3
Green die 2 Puts Bank in the estate, gains 2 Silverlings
Buys Mine from the black depot for 2 Silverlings
Jan 30th 2017 Round A-1 / White die roll is White die 3 / Depot 3 gains Goods type 2 / Completed region bonus for this phase is Phase A region bonus
Jan 30th 2017 Hugo was offered boards 10c/10g and chose board 10c
John H was offered boards 13d/13h and chose board 13d
Marcus was offered boards 1/2 and chose board 1
John B was offered boards 13b/13f and chose board 13f
Castles placed
  Waiting list full - ready to rock

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