Site Home

Diplomacy
Postal Rules - Version 1.1

Click for FWTDR Home
You are in: Home > Postal Games

Red line

| Postal Rules | Diplomacy Games |

GENERAL
1.

The standard rulebook will be used except as modified below.

2. Players should provide the referee with a preference list for the countries they wish to play. In the absence of such lists, countries will be allocated at random.
SEASONS
3. All Diplomacy games in For Whom The Die Rolls will run on a two seasons per year basis, Spring and Autumn.
ORDERS
4. Orders must contain the game number, the country being played, and must be signed by the player.
5. Orders involving the support of foreign units must show clearly the nationality of the country being supported. The initial letter of the country will suffice.
6. Orders involving a choice of coast must name which coast is to be used. If no coast is specified where one is required, the unit concerned will stand. Complaints that the intention was obvious will not be considered.
7. Orders may be amended prior to the deadline, but not after.
8. Orders for the Spring season should include retreat orders.
9. Orders for the Autumn season should include retreat, disband and build orders.
10. Conditional orders may only be made to cover retreats, removals and builds, and may only be conditional upon the positions of the units at the end of the season in question.
11. Players may sign over the control of one or more of their units, and the player ordering them may do so while the original player remains in credit, or until they decide to reclaim control.
RETREATS
12. Players should order retreats with both their Spring and Autumn orders.
13. Units required to retreat with no covering orders will be disbanded.
DISBANDS
14. Players should indicate preferred disbands with their Autumn orders.
15. If disbands are required and no orders are provided, units will be selected in accordance with the rules for Civil Disorder Removals.
BUILDS
16. Players should provide a list of builds with their Autumn orders.
17. If insufficient build orders are provided, the opportunity to build is lost until the following Autumn season.
NO MOVE RECEIVED (NMR)
18. In the event of no orders being provided by a player, all units will stand unordered.
19. Two consecutive NMRs will be sufficient reason for a player to be removed from the game. The referee will endeavour to find a replacement player.
20. Should it not be possible to find a replacement player, the country will enter Civil Disorder, with all units standing unordered in future seasons.
REPORTS
21. Failed orders will be underlined in game reports. Illegal orders will be double-underlined.
22. Any errors in adjudication should be brought to the attention of the referee prior to the next adjudication. Remedial action will be taken, which may result in the game being held over. Failure to notify the referee at this time may result in the error standing.
23. Land provinces will be abbreviated using the first three letters of their name, with initial capital letters. The following exceptions apply.
Lpl Liverpool
Lvn Livonia
NAf North Africa
Nwy Norway
StP St.Petersburg
24. Sea provinces will be abbreviated using the first three letters of their name, all in capitals. The following exceptions apply.
ADS Adriatic Sea
EMS Eastern Mediterranean Sea
GOB Gulf of Bothnia
GOL Gulf of Lyons
MAO Mid Atlantic Ocean
NAO North Atlantic Ocean
NTH North Sea
NWG Norwegian Sea
TYS Tyrrhenian Sea
WMS Western Mediterranean Sea
PRESS
25. Press is encouraged, but deception of the referee is not permitted and can be grounds for expulsion from the game.
VOTING TO END THE GAME
26. Proposals may be made by any player to end the game with a given finishing order.
27. Each player still in the game has one vote to cast for or against each proposal. A player can not sign over voting rights to another player. Failure to vote will be taken as a vote in favour of a proposal.
28. Proposals will only succeed if all votes are in favour.

| Postal Rules | Diplomacy Games |

Red line

Mail me Keith Thomasson March 31st 2002