1825 - Combining Units |
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The following information was published by Tresham Games in February 2006.
Only brief notes regarding the combination of 1825 Units are given in the game rule books. Improvements have since been made in the data tables for five or more players.
The LNWR is always one company with one set of shares. When Units 1 and 2 are combined the company is allowed 7 tokens. It has initial bases at both Wolverton and Crewe, and these provide alternative railheads for track extension. The company may lay one yellow tile from each base, or two such tiles from either base.
In general the entire contents of the relevant games may be combined, except for the train and private companies.
If all the money is used the result will be a lengthy game. It is suggested that one set only should be used.
The number of trains required in each case is given in Table 4 of the rule books. If all available trains are included the game will be delayed at certain points and may hang up completely because companies are unable to clear the lower value trains and make way for the large types.
Alternatively, include all the available trains but allow them to be traded in for a flat-rate payment of £180, irrespective of train type. The '2' trains may thus be traded in at purchase price. This makes for a fast developing game.
{Clarification - when Francis says 'trade' he means 'sell'. You do not have to buy a new train when 'trading' in an old one for £180. The bank will sell any such trains at their normal price alongside the currently available trains.}
It is not advisable to duplicate private companies with the same purchase price. Therefore when Units 1 and 2 are combined, private companies of values £30, £75, £130, £160 and £210 are used. With six players the initial deal of cards that defines the playing sequence should include the LNWR Director's share in addition to the five private companies. If there are seven players an ordinary LNWR share should also be included. These LNWR shares will define the sixth, and when necessary the seventh, player in order of increasing private company value followed by the LNWR Director ad then the LNWR ordinary shareholder.
When Units 2 and 3 are combined private companies of values £30, £60, £75, £160 and £210 are available. This allows for any number of players up to the recommended maximum of five to be provided for.
When all Units are combined together there are private companies of six different values available, which may be followed by the LNWR Director, an ordinary LNWR shares, and for nine players the Priority Deal card should also be included in the deal.
{Clarification - when the Priority Deal card is included in the deal for nine players, the first player to take a turn after the deal is the player who was dealt this card.}
This game may be played in conjunction with Unit 2 and various extension kits in the 1825 series. If it is linked to Unit 2, the Unit 2 rule book should be the primary source of reference and the Unit 3 rule book used only to explain special cases with reference to this being a two player game and to minor companies, '3T' and 'U3' trains, and wider rivers than those in the other games in this series. In particular it should be noted that the optional amounts of initial capital are restricted to Unit 3 when played on its own.
Kits G1, G2, K1 and K6 may be added to this game. If Kit K3 is used follow the relevant instructions included in this kit with respect to trains becoming obsolete and the use of the grey and russet/grey tiles. The limit on the number of trains allowed per company should be removed once the first '6' train is bought.
Kit K2 should not be added to Unit 3 when this game is played on its own.
Regional kits R1.1, R2 and R3.1 are only relevant to games that include Unit 1.
© Keith Thomasson August 16th 2006 |