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| Ur, 1830 BC Stock Market |

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Ur, 1830 BC
Designers Jeroen Doumen
Joris Wiersinga
Publisher Splotter Spellen
Published 2001
Setting Ur
Players 3 to 6

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Components Qty Notes
Independent nation cards 6 -
Land price markers 4 -
Map board with stock market 1 Mounted 4-panel fold-out
Money 4,975 SPL -
Priority deal card 1 -
Non-permanent marker 1 -
Ownership markers 180 6 sets of thirty
Rule book 1 -
Sequence markers 6 -
State charters 6 -
Water discs 24 Wooden discs
Waterworks and digger cards 38 -
Waterworks markers 162 6 sets of twenty-seven

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Independent Nations # Face Value Revenue Notes
Ashur 1 20 SPL 10 SPL Blocks hex E16
Barahshum 2 40 SPL 20 SPL Blocks hex H3
Calah 3 70 SPL 25 SPL Blocks hexes D3 and E4
Der 4 110 SPL 30 SPL Blocks hexes B9 and C10
Eridu 5 160 SPL 35 SPL Blocks hexes I14, E16 and E18
Frühakkadier (First Akkadians) 6 220 SPL 40 SPL Blocks hexes E8, E10 and E12

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States Desert Savannah Forest Hills Cities Notes
Akkad - 3 6 2 C14 -
Babylon 6 2 3 - F1, G4 and I2 -
Elam 8 3 1 - F19 and H19 -
Persia 1 - 4 6 A14 -
Sumer 2 9 - - H11 -
Urartu - - 4 7 B7 -

The Ur, 1830 BC map does not bear any hex references. These have been added using standard notation, i.e. row A at the top, column 1 at the left-most edge.
While not all of the spaces look like hexes, they do fit into the concept of the hex grid.

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Starting Cash
3-player 600 SPL
4-player 450 SPL
5-player 360 SPL
6-player 300 SPL
Certificate Limits
3-player 30
4-player 30
5-player 30
6-player 30

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Stock Market
Type Linear
Zones Starting value spaces for land types
Orange (Intervention zone)
'Closed' space No
View it here: Ur, 1830 BC Stock Market

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Game Map Desert Savannah

Forest

Hills Rivers
Hexes: 90 17 17 18 15 23
The total count of individual items will usually exceed the total number of hexes shown. This will be due to hexes that contain multiple items, such as towns and cities in off-board areas and fixed locations.
Clear Where tiles with plain track may be laid. May include hexes with pre-printed track.
1 Town Where tiles with a single town (no station token space) may be laid.
2 Towns Where tiles with two towns (no station token spaces) may be laid.
Cities Where tiles with station token spaces may be laid, or where stations printed on the board may be upgraded. Does not include 'OO' hexes.
'OO' Yellow hexes where green tiles designated as 'OO' tiles with two separate station token spaces may be laid.
Off-Board Static, where trains may run to off-board areas, typically with values that vary according to the phase of the game.
Usually includes fixed locations that have variable income.
No tile lays allowed.
An off-board area may consist of more than one hex - each area is usually counted only once for each train.
Fixed Static, usually with track or fixed value stations printed on the map.
No tile lays allowed.
Rivers and
Mountains
Hexes that contain these features with a cost to place or upgrade tiles. Other features appear occasionally (Desert, Forest, Swamp).

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Waterworks and Diggers Type 2/1/1+1 4/2/2 6/3/3 8/4/4 M/M/M
Total: 38 Cost 30/30/50 80/80/100 100/100/150 150/150/200 200/200/400
Qty 10 8 7 5 8

The Type and Cost figures refer to Reservoirs/Pumps/Diggers.

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Mail me © Keith Thomasson August 4th 2020