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Ur, 1830 BC | |
Designers | Jeroen Doumen Joris Wiersinga |
Publisher | Splotter Spellen |
Published | 2001 |
Setting | Ur |
Players | 3 to 6 |
Components | Qty | Notes |
Independent nation cards | 6 | - |
Land price markers | 4 | - |
Map board with stock market | 1 | Mounted 4-panel fold-out |
Money | 4,975 SPL | - |
Priority deal card | 1 | - |
Non-permanent marker | 1 | - |
Ownership markers | 180 | 6 sets of thirty |
Rule book | 1 | - |
Sequence markers | 6 | - |
State charters | 6 | - |
Water discs | 24 | Wooden discs |
Waterworks and digger cards | 38 | - |
Waterworks markers | 162 | 6 sets of twenty-seven |
Independent Nations | # | Face Value | Revenue | Notes |
Ashur | 1 | 20 SPL | 10 SPL | Blocks hex E16 |
Barahshum | 2 | 40 SPL | 20 SPL | Blocks hex H3 |
Calah | 3 | 70 SPL | 25 SPL | Blocks hexes D3 and E4 |
Der | 4 | 110 SPL | 30 SPL | Blocks hexes B9 and C10 |
Eridu | 5 | 160 SPL | 35 SPL | Blocks hexes I14, E16 and E18 |
Frühakkadier (First Akkadians) | 6 | 220 SPL | 40 SPL | Blocks hexes E8, E10 and E12 |
States | Desert | Savannah | Forest | Hills | Cities | Notes |
Akkad | - | 3 | 6 | 2 | C14 | - |
Babylon | 6 | 2 | 3 | - | F1, G4 and I2 | - |
Elam | 8 | 3 | 1 | - | F19 and H19 | - |
Persia | 1 | - | 4 | 6 | A14 | - |
Sumer | 2 | 9 | - | - | H11 | - |
Urartu | - | - | 4 | 7 | B7 | - |
The Ur, 1830 BC map does not bear any hex references. These have been added using
standard notation, i.e. row A at the top, column 1 at the left-most edge.
While not all of the spaces look like hexes, they do fit into the concept of the hex grid.
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Stock Market | |
Type | Linear |
Zones | Starting value spaces for land types Orange (Intervention zone) |
'Closed' space | No |
View it here: | Ur, 1830 BC Stock Market |
Game Map | Desert | Savannah | Forest |
Hills | Rivers |
Hexes: 90 | 17 | 17 | 18 | 15 | 23 |
The total count of individual items will usually exceed the total number of hexes shown. This will be due to hexes that contain multiple items, such as towns and cities in off-board areas and fixed locations. | |
Clear | Where tiles with plain track may be laid. May include hexes with pre-printed track. |
1 Town | Where tiles with a single town (no station token space) may be laid. |
2 Towns | Where tiles with two towns (no station token spaces) may be laid. |
Cities | Where tiles with station token spaces may be laid, or where stations printed on the board may be upgraded. Does not include 'OO' hexes. |
'OO' | Yellow hexes where green tiles designated as 'OO' tiles with two separate station token spaces may be laid. |
Off-Board | Static, where trains may run to off-board areas, typically with values that vary according to the phase of the game. Usually includes fixed locations that have variable income. No tile lays allowed. An off-board area may consist of more than one hex - each area is usually counted only once for each train. |
Fixed | Static, usually with track or fixed value stations printed on the map. No tile lays allowed. |
Rivers and Mountains |
Hexes that contain these features with a cost to place or upgrade tiles. Other features appear occasionally (Desert, Forest, Swamp). |
Waterworks and Diggers | Type | 2/1/1+1 | 4/2/2 | 6/3/3 | 8/4/4 | M/M/M |
Total: 38 | Cost | 30/30/50 | 80/80/100 | 100/100/150 | 150/150/200 | 200/200/400 |
Qty | 10 | 8 | 7 | 5 | 8 |
The Type and Cost figures refer to Reservoirs/Pumps/Diggers.
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© Keith Thomasson August 4th 2020 |