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Glossary
  - block
 
  - A group or tranche of shares, sold simultaneously.
 
  - city
 
  - One of the blob-shaped, or multiple-blob-shaped, places on the map, where
    station-markers can be. Cf. 'village'.
 
  - clarification
 
  - Statement contradicting or obfuscating an earlier statement.
 
  - crow without a passport
 
  - moves as a crow flies, i.e. as straight as possible without regard to existing
    track, mountains, etc.; but not leaving the country, i.e. the set of hexes
    potentially available for track-laying.
 
  - destinate
 
  - To achieve one's destiny. See next.
 
  - destiny
 
  - An incentive assigned to a company, to encourage it to build in a specific direction,
    as in 1853, 1856, 1870 and 18AL.
 
  - double-heading
 
  - Operating a pair of trains of the same size as if they were a single longer train.
 
  - ledge
 
  - A feature of the stock market in 1870.
 
  - left
 
  - References to the 'next player to the left' assume that the game is being played
    clockwise.
 
  - NA
 
  - Abbreviation for 'Not Applicable'.
 
  - OBH
 
  - Abbreviation for 'Off-Board Hex'. These are areas near the edge of the board, usually
    red and rarely hexagonal, at which routes may start or finish.
 
  - OR
 
  - Abbreviation for 'Operating Round'. 
 
  - rust
 
  - The process which causes small trains to disappear when certain larger ones are
    bought. 
 
  - SR
 
  - Abbreviation for 'Share-dealing Round' or 'Stock Round'. 
 
  - village
 
  - One of the blip-shaped places on the map, with no room for a station-marker. Cf.
    'city'.
 
  - wounded
 
  - A 'wounded' train may operate once more, and then dies. It may not be transferred
    between companies.
 
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| Games | Glossary | 
 
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    © Keith Thomasson September 13th 2009 |