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| Introduction | Contents
| Games | Glossary |
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Glossary
- block
- A group or tranche of shares, sold simultaneously.
- city
- One of the blob-shaped, or multiple-blob-shaped, places on the map, where
station-markers can be. Cf. 'village'.
- clarification
- Statement contradicting or obfuscating an earlier statement.
- crow without a passport
- moves as a crow flies, i.e. as straight as possible without regard to existing
track, mountains, etc.; but not leaving the country, i.e. the set of hexes
potentially available for track-laying.
- destinate
- To achieve one's destiny. See next.
- destiny
- An incentive assigned to a company, to encourage it to build in a specific direction,
as in 1853, 1856, 1870 and 18AL.
- double-heading
- Operating a pair of trains of the same size as if they were a single longer train.
- ledge
- A feature of the stock market in 1870.
- left
- References to the 'next player to the left' assume that the game is being played
clockwise.
- NA
- Abbreviation for 'Not Applicable'.
- OBH
- Abbreviation for 'Off-Board Hex'. These are areas near the edge of the board, usually
red and rarely hexagonal, at which routes may start or finish.
- OR
- Abbreviation for 'Operating Round'.
- rust
- The process which causes small trains to disappear when certain larger ones are
bought.
- SR
- Abbreviation for 'Share-dealing Round' or 'Stock Round'.
- village
- One of the blip-shaped places on the map, with no room for a station-marker. Cf.
'city'.
- wounded
- A 'wounded' train may operate once more, and then dies. It may not be transferred
between companies.
| Introduction | Contents
| Games | Glossary |
|
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© Keith Thomasson September 13th 2009 |