For Whom The Web Rocks
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Tiles
This page provides a summary of the tiles in The Castles of Burgundy to help people identify them. A short rules summary for each tile is given, but is not intended to substiture for the full rules. For full details of what these tiles do and how they work, refer to your rule book.
Building Tiles
Warehouse | Watchtower | Carpenter's Workshop |
Church | Market | Boarding House |
Bank | City Hall | Park | Pleasure Garden |
Sell one type of goods | Gain 4 points | Take one building tile from any numbered depot | Take one castle, knowledge or mine tile from any numbered depot | Take one animal or ship tile from any numbered depot | Gain 4 Workers | Gain 2 Silverlings | Add a tile of your choice to your estate from your storage area | Can function as any building type | Take a second action using the white die |
2nd Expansion | 5th Expansion |
Animal Tiles
Cattle | Chickens | Pigs | Sheep | Goats |
Score points for the number of animals on the tile, plus the number of animals of the same type already present in the same pasture | Can function as any animal type | |||
2nd Expansion |
Knowledge Tiles
Can have duplicate buildings in a city | Gain a Worker as well as a Silverling from a mine | Gain 1 Silverling extra when goods are sold | Gain 1 Worker extra when goods are sold | May take goods from two adjacent depots | May buy tiles from any depot | Gain 1 extra point for each animal tile that scores | May adjust dice by up to 2 when using Workers | May adjust dice by 1 when adding Buildings to your estate | May adjust dice by 1 when adding Ship of Animals to your estate |
May adjust dice by 1 when adding Castles, Knowledge or Mines to your estate | May adjust dice by 1 when taking tiles from depots | Gain 1 Silverling extra when using a die to take Workers | Gain 2 Workers extra when using a die to take Workers | At game end, score 3 points for each type of goods sold | At game end, score 4 points for each Warehouse | At game end, score 4 points for each Watchtower | At game end, score 4 points for each Carpenter's Workshop | At game end, score 4 points for each Church | At game end, score 4 points for each Market |
At game end, score 4 points for each Boarding House | At game end, score 4 points for each Bank | At game end, score 4 points for each City Hall | At game end, score 4 points for each animal type | At game end, score 1 point for each goods tile sold | At game end, score 2 points for each bonus tile held | Always be on top of your current playing order column | Buy 2 Workers for 1 Silverling at any time | At game end, score 4 points for each Pleasure Garden | |
2nd Expansion | 2nd Expansion | 5th Expansion |
Other Tiles
Castle | Mine | Ship | Cloister | Cloisters in Play | ||||||
Take a second action | Gain 1 Silverling at the end of each Phase | Take goods from one depot and move up the playing order | Can go into any hex on your estate and helps to complete the region | When played into your estate,
Cloisters will be shown with the background of the hex type occupied to make it clear
which region it is in Each Cloister in a region increases the size of the region by 1 for scoring purposes, up to a maximum size of 8 |
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6th Expansion |
© Keith Thomasson March 1st 2016 |