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For Whom The Web Rocks
The Castles of Burgundy - Tiles

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Tiles

This page provides a summary of the tiles in The Castles of Burgundy to help people identify them. A short rules summary for each tile is given, but is not intended to substiture for the full rules. For full details of what these tiles do and how they work, refer to your rule book.

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Building Tiles

Warehouse Watchtower Carpenter's Workshop Church Market Boarding House Bank City Hall Park Pleasure Garden
Warehouse Watchtower Carpenter's
Workshop
Church Market Boarding
House
Bank City Hall Park Pleasure
Garden
Sell one type of goods Gain 4 points Take one building tile from any numbered depot Take one castle, knowledge or mine tile from any numbered depot Take one animal or ship tile from any numbered depot Gain 4 Workers Gain 2 Silverlings Add a tile of your choice to your estate from your storage area Can function as any building type Take a second
action using the white die
2nd Expansion 5th Expansion

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Animal Tiles

 

Two Cattle Three Cattle Four Cattle Two Chickens Three Chickens Four Chickens Two Pigs Three Pigs Four Pigs Two Sheep Three Sheep Four Sheep Two Goats
Cattle Chickens Pigs Sheep Goats
Score points for the number of animals on the tile, plus the number of animals already present in the same pasture Can function as any animal type
2nd Expansion

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Knowledge Tiles

 

Knowledge Tile #1 Knowledge Tile #2 Knowledge Tile #3 Knowledge Tile #4 Knowledge Tile #5 Knowledge Tile #6 Knowledge Tile #7 Knowledge Tile #8 Knowledge Tile #9 Knowledge Tile #10
Can have duplicate buildings in a city Gain a Worker as well as a Silverling from a mine Gain 1 Silverling extra when goods are sold Gain 1 Worker extra when goods are sold May take goods from two adjacent depots May buy tiles from any depot Gain 1 extra point for each animal tile that scores May adjust dice by up to 2 when using Workers May adjust dice by 1 when adding Buildings to your estate May adjust dice by 1 when adding Ship of Animals to your estate
Knowledge Tile #11 Knowledge Tile #12 Knowledge Tile #13 Knowledge Tile #14 Knowledge Tile #15 Knowledge Tile #16 Knowledge Tile #17 Knowledge Tile #18 Knowledge Tile #19 Knowledge Tile #20
May adjust dice by 1 when adding Castles, Knowledge or Mines to your estate May adjust dice by 1 when taking tiles from depots Gain 1 Silverling extra when using a die to take Workers Gain 2 Workers extra when using a die to take Workers At game end, score 3 points for each type of goods sold At game end, score 4 points for each Warehouse At game end, score 4 points for each Watchtower At game end, score 4 points for each Carpenter's Workshop At game end, score 4 points for each Church At game end, score 4 points for each Market
Knowledge Tile #21 Knowledge Tile #22 Knowledge Tile #23 Knowledge Tile #24 Knowledge Tile #25 Knowledge Tile #26 Knowledge Tile #27 Knowledge Tile #28 Knowledge Tile #29
At game end, score 4 points for each Boarding House At game end, score 4 points for each Bank At game end, score 4 points for each City Hall At game end, score 4 points for each animal type At game end, score 1 point for each goods tile sold At game end, score 2 points for each bonus tile held Always be on top of your current playing order column Buy 2 Workers for 1 Silverling at any time At game end, score 4 points for each Pleasure Garden
2nd Expansion 2nd Expansion 5th Expansion

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Other Tiles

Castle Mine Ship Coister     Coister as a Building Coister as an Animal Coister as an Animal Coister as an Animal Coister as an Animal Coister as an Animal
Castle Mine Ship Cloister Cloisters in Play
Take a second action Gain 1 Silverling at the end of each Phase Take goods from one depot and move up the playing order Can go into any hex on your estate and helps to complete the region When played into your estate, Cloisters will be shown with the background of the hex type occupied to make it clear which region it is in

Each Cloister in a region increases the size of the region by 1 for scoring purposes, up to a maximum size of 8

6th
Expansion

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Mail me © Keith Thomasson March 1st 2016