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Wharf

During the captain phase, when a player with an occupied wharf must load goods, instead of loading them on a cargo ship, he may place all goods of one kind in the goods supply and score the appropriate victory points as though he has loaded them on a cargo ship. It is as though the player has an imaginary ship with unlimited capacity at his disposal.

The player must load goods on a cargo ship whenever he can on his turn during the captain phase, except when he chooses to use his wharf and "load" them on his imaginary ship.

The wharf can be used once per captain phase by its owner, but he may choose when to use it, if at all. This imaginary ship can take any one good, but it may be of a kind on one of the three cargo ships or the other imaginary wharf ship.

Note: When a player uses his wharf, he must load all the goods barrels of the kind he chooses that he has. He is not required, however, to choose the good he has the most of.

Example: In the example with the harbour, let's assume the player used his wharf ship to place all 5 tobacco barrels in the supply. In this case, the "tobacco ship" would likely not be full at the end of the captain phase, and, therefore, not emptied as it would be in that example.

Wharf

Costs 9 doubloons
3 victory points

Your own ship
(captain phase)

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Mail me © Keith Thomasson August 3rd 2002