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Puerto Rico - Rules - The Craftsman

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The Craftsman (craftsman phase - production of goods)

The player who chooses this role, takes goods from the supply according to his production ability and places them on the wind rose on his player board. Thus, the wind rose contains a player's money and goods. Next, the other players take goods from the supply according to their abilities, in clockwise order from the craftsman.

See more details on production abilities under The production buildings.

As his last duty, the craftsman takes one additional good (of those he can produce) from the supply as his privilege.

Notes:

  • Remember the special function of the factory.
  • If the kind of goods a player produces is exhausted in the supply, he goes without.
  • If the craftsman does not produce goods, he does not get an extra good (privilege).
The Craftsman

Action
All players take goods from the supply.
Privilege
The craftsman takes an additional good.

Note: The craftsman is the riskiest role in the game. Players must watch carefully that they do not help their opponents more than themselves by taking this role!

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Web Games

The Craftsman role appears as The Craftsman. When chosen, the role is moved to the player's area.
If the role has earned extra doubloons, this is shown as follows: The Craftsman with 1 doubloonThe Craftsman with 2 doubloons.
The Supply Goods section show the number of goods CornIndigoSugarTobaccoCoffee available.
Produced goods appear at the bottom-right of each player's area.
If the player does not specify which extra goods are to be taken, one of those with the highest trading value will be provided.

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Mail me © Keith Thomasson February 16th 2003