For Whom The Web Rocks
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The Trader (trader phase - selling goods) The player who chooses this role, may immediately sell one good to the trading house. He takes from the bank the price associated with the good he sold (corn 0, indigo 1, sugar 2, tobacco 3, coffee 4) plus 1 doubloon as his privilege. Then, in clockwise order from the trader, each other player may sell one good to the trading house for the price shown as long as there is room for it in the trading house. The trader phase ends when all players have had one turn to sell or when the trading house is full. When selling, use the following rules:
As his last duty, the trader empties the trading house if it is full with four goods, placing them in their respective separate supply piles. If there are fewer than four goods in the trading house, they remain there. It will be more difficult to sell goods in the next trader phase, because of the kinds of goods already there and the fewer number of spaces available. Notes:
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Action The trading house buys only different goods (exception: office!). At the end of the phase, the trader empties the trading house if it is full. |
Web Games
The Trader role appears as .
When chosen, the role is moved to the player's area.
If the role has earned extra doubloons, this is shown as follows: .
The Trading House section shows the goods
that have been traded .
The query markers represent empty
space in the trading house.
All players who might be able to trade goods will be given the opportunity to submit
orders. If the Trading House fills up before all players have sent orders, the game will
move on to the next role.
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© Keith Thomasson January 10th 2003 |