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Puerto Rico - Rules - The Trader

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The Trader (trader phase - selling goods)

The player who chooses this role, may immediately sell one good to the trading house. He takes from the bank the price associated with the good he sold (corn 0, indigo 1, sugar 2, tobacco 3, coffee 4) plus 1 doubloon as his privilege. Then, in clockwise order from the trader, each other player may sell one good to the trading house for the price shown as long as there is room for it in the trading house. The trader phase ends when all players have had one turn to sell or when the trading house is full.

When selling, use the following rules:

  • The trading house has room for just four goods. When it is full, no other players may sell goods in this trader phase.
  • The trading house buys only different kinds of goods (exception: office).

As his last duty, the trader empties the trading house if it is full with four goods, placing them in their respective separate supply piles. If there are fewer than four goods in the trading house, they remain there. It will be more difficult to sell goods in the next trader phase, because of the kinds of goods already there and the fewer number of spaces available.

Notes:

  • Remember the special functions of the small market, large market and the office.
  • If the trader does not sell, he does not collect the extra doubloon (privilege).
  • A player may sell corn to the trading house even though he earns no money for doing so.
The Trader

Action
Each player may, at most, sell 1 good to the trading house.
Privilege
The trader earns 1 extra doubloon when he sells.

The trading house buys only different goods (exception: office!).

At the end of the phase, the trader empties the trading house if it is full.

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Web Games

The Trader role appears as The Trader. When chosen, the role is moved to the player's area.
If the role has earned extra doubloons, this is shown as follows: The Trader with 1 doubloonThe Trader with 2 doubloons.
The Trading House section shows the goods that have been traded IndigoSugarNo goodsNo goods.
The query markers No goods represent empty space in the trading house.
All players who might be able to trade goods will be given the opportunity to submit orders. If the Trading House fills up before all players have sent orders, the game will move on to the next role.

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Mail me © Keith Thomasson January 10th 2003