Components |
Qty |
Notes |
Bank pool card |
1 |
- |
Depot tokens |
29 |
Includes Local Base tokens |
Home base value 30 markers |
7 |
- |
Map board with stock market |
1 |
Mounted 4-panel fold-out |
Mineral resource chits |
17 |
Provided as an alternative to the mineral resource cubes |
Mineral resource cubes |
17 |
Provided as an alternative to the mineral resource chits |
Money |
- |
C6,000 minimum - the bank is unlimited |
Off-board/East-West bonus tokens |
16 |
- |
Old Landing Site tokens |
4 |
- |
Player aid cards |
5 |
- |
Player order cards |
5 |
- |
Priority deal card |
1 |
- |
Priority deal marker |
1 |
Wooden Moon rover |
Private company certificates |
6 |
- |
Public company certificates |
63 |
7 sets of nine |
Public company charters |
7 |
- |
Revenue track card |
1 |
- |
Revenue track markers |
7 |
|
Round marker |
1 |
- |
Rule book |
1 |
- |
Space Port marker |
1 |
Wooden token |
Space Port value markers |
3 |
Values are 20, 30 and 40 |
Spare tokens |
13 |
1 for each public company, 1 for each mineral resource cube |
Sticker sheet |
1 |
116 stickers |
Stock market markers |
7 |
- |
Tiles |
97 |
36 yellow, 31 green, 21 brown, 9 grey |
Transports |
24 |
- |
UN Contract Transport cards |
5 |
- |
One random company is set aside at the start of the game and is not in play until SR3.
The total count of individual items will usually exceed the total number of hexes shown. This will be due to hexes that contain multiple items, such as towns and cities in off-board areas and fixed locations. |
Clear |
Where tiles with plain track may be laid. May include hexes with pre-printed track. |
1 Town |
Where tiles with a single town (no station token space) may be laid. |
2 Towns |
Where tiles with two towns (no station token spaces) may be laid. |
Cities |
Where tiles with station token spaces may be laid, or where stations printed
on the board may be upgraded. Does not include 'OO' hexes. |
'OO' |
Yellow hexes where green tiles designated as 'OO' tiles with two separate station token spaces may be laid. |
Off-Board |
Static, where trains may run to off-board areas, typically with values that vary according to the phase of the game. Usually includes fixed locations that have variable income. No tile lays allowed. An off-board area may consist of more than one hex - each area is usually counted only once for each train. |
Fixed |
Static, usually with track or fixed value stations printed on the map. No tile lays allowed. |
Rivers and Mountains |
Hexes that contain these features with a cost to place or upgrade tiles. Other features appear occasionally (Desert, Forest, Swamp). |