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Section 12 - Game Phases

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1761
Condition/Train Phase Effects
- A Yellow tiles, minor companies may perform one tile action, off-board areas may not be used
16 boats B Green tiles
28 boats C Railway private company and public company shares available, companies may perform up to two tile operations
1st public company 2 Train limit 3/4 for 5-/10-share companies, use green values for off-board areas
3 3 Privates may be bought by companies
4 4 Brown tiles, 2 trains become obsolete, train limit 2/3 for 5-/10-share companies, companies may perform up to three tile operations, use brown values for off-board areas
5 5 -
6 6 Grey tiles, 3 trains become obsolete, train limit 1/2 for 5-/10-share companies

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1800
Train Phase Effects
- 1 Yellow tiles
2 2 train limit 2, lowest OBH
3 3 Green tiles, 2 ORs, privates may be bought by companies
4 4 2 trains rust, middle OBH
5 5 Brown tiles, 3 ORs, all E trains available, privates close
E 6 3 train rusts, grey tiles, train limit 3

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1812
Train Phase Effects
2/1G 2 train limit 2/-, yellow tiles, use yellow value for OBH/mines/N-S bonuses, 2 ORs
3/2G 3 train limit 2/4, green tiles, use green value for OBH/mines/N-S bonuses, minor companies may merge or convert
4/3+2G 4 Train limit 1/3, 2/1G trains rust, brown tiles, use brown value for OBH/mines/N-S bonuses, minor companies can no longer be started
5/4+2G 5 Train limit -/2, 3/2G trains rust, use grey value for OBH/mines/N-S bonuses, private companies close (except for #11 and #12), train trade-ins are allowed, 3D/2+2G trains available immediately
3D/2+2G 6 -

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1817
Train Phase Effects
2 2 Yellow tiles, train limit 4, new companies may only be started as 2-share companies, use yellow values for grey and off-board areas
3 3 Green tiles, new companies may be strarted as 2-share or 5-share companies, use green values for grey and off-board areas
4 4 2 trains rust, train limit 3, 2+ trains may not be bought or sold and will be discarded without compensation after running trains, new companies can only be started as 5-share companies
5 5 Brown tiles, new companies may be started as 5-share or 10-share companies, use brown values for grey and off-board areas
6 6 3 trains rust, train limit 2, new companies may only be started as 10-share companies
7 7 Grey tiles, use grey values for grey and off-board areas
8 8 4 trains rust, short selling is no longer permitted

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1822
Train Phase Effects
L/2 1 Train limit for minors/majors is 2/-, minor companies start with a share price of 50, yellow tiles, trains may only be bought from the bank, use yellow values for off-board areas, 1 OR
2 2 Train limit for minors/majors is 2/4. minor companies start with a share price of bid/2 rounded down to nearest starting value, concessions may be converted to director's certificates, major companies may acquire minor companies, 2 ORs
3 3 L trains rust, green tiles, major companies may lay 2 yellow tiles or upgrade 1 tile, trains may be bought from other companies, use green values for off-board areas
4 4 2 trains rust, train limit for minors/majors is 1/3
5 5 Brown tiles, train limit for minors/majors is 1/2, unconverted concession are removed from play, major companies require 50% to float, major companies may acquire unfloated minor companies direct from the bidding boxes, use brown values for off-board areas
6 6 3 trains rust, major companies receive full capitalisation on floating
7/E 7 4 trains rust, grey tiles, use grey values for off-board areas

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1822CA
Train Phase Effects
L/2 1 Train limit for minors/majors is 2/-, minor companies start with a share price of 50, yellow tiles, trains may only be bought from the bank, use yellow values for off-board areas, 1 OR
2 2 Train limit for minors/majors is 2/4. minor companies start with a share price of bid/2 rounded down to nearest starting value, concessions may be converted to director's certificates, major companies may acquire minor companies, 2 ORs
3 3 L trains rust, green tiles, major companies may lay 2 yellow tiles or upgrade 1 tile, trains may be bought from other companies, use green values for off-board areas
4 4 2 trains rust, train limit for minors/majors is 1/3
5 5 Brown tiles, train limit for minors/majors is 1/2, unconverted concession are removed from play, major companies require 50% to float, major companies may acquire unfloated minor companies direct from the bidding boxes, use brown values for off-board areas
6 6 3 trains rust, major companies receive full capitalisation on floating
7/E 7 4 trains rust, grey tiles, remove privates #8 and #9 from the game, use grey values for off-board areas

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1824
Train Phase Effects
- 1 Yellow tiles, 1 OR
2 2 1g trains available, lower mine values, at the end of each set of operating rounds, a 'normal' (non-goods) train is sold abroad
3 3 Green tiles, 2g trains available, Mountain Railways and Coal Railways may be exchanged, companies can buy trains from each other, 2 ORs
4 4 2 trains rust, 3g trains available (1g trains rust when the first 3g or later is bought), Mountain Railways must be exchanged, train limit 3 for Regional Railways, 4 for the Staatsbahnen, the Suedbahn is founded at the end of the current operating round
5 5 Brown tiles, Coal Railways must be exchanged, higher mine values, the Ungarische Staatsbahn is founded at the end of the current operating round
6 6 3 trains rust, 4g trains available (2g trains rust when the first 4g or later is bought), train limit 2 for Regional Railways and 3 for the Staatsbahnen, the k&k Staatsbahn is founded at the end of the current operating round, 3 ORs
8 7 Grey tiles, 4 trains rust, 5g trains available (3g trains rust when the first 5g is bought)
10 8 5 trains rust

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1824 v2
Train Phase Effects
- 1 Yellow tiles, 1 OR
2 2 1g trains available, lower mine values, at the end of each set of operating rounds, a 'normal' (non-goods) train is sold abroad
3 3 Green tiles, 2g trains available, Mountain Railways and Coal Railways may be exchanged, companies can buy trains from each other, 2 ORs
4 4 2 trains rust, 3g trains available (1g trains rust when the first 3g or later is bought), Mountain Railways must be exchanged, train limit 3 for Regional Railways, 4 for the Staatsbahnen, the Suedbahn is founded at the end of the current operating round
5 5 Brown tiles, Coal Railways must be exchanged, higher mine values, the Ungarische Staatsbahn is founded at the end of the current operating round
6 6 3 trains rust, 4g trains available (2g trains rust when the first 4g or later is bought), train limit 2 for Regional Railways and 3 for the Staatsbahnen, the k&k Staatsbahn is founded at the end of the current operating round, 3 ORs
8 7 Grey tiles, 4 trains rust, 5g trains available (3g trains rust when the first 5g is bought)
10 8 5 trains rust

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1824 v2 Cisleithania 2-player variant
Train Phase Effects
- 1 Yellow tiles, 1 OR
2 2 1g trains available, lower mine values, at the end of each set of operating rounds, a 'normal' (non-goods) train is sold abroad
3 3 Green tiles, 2g trains available, Mountain Railways and Coal Railways may be exchanged, companies can buy trains from each other, 2 ORs
4 4 2 trains rust, 3g trains available (1g trains rust when the first 3g or later is bought), Mountain Railways must be exchanged, train limit 3 for Regional Railways, 4 for the Staatsbahnen, the Suedbahn is founded at the end of the current operating round
5 5 Brown tiles, Coal Railways must be exchanged, higher mine values, the Ungarische Staatsbahn is founded at the end of the current operating round, the k&k Staatsbahn is founded at the end of the current operating round
6 6 3 trains rust, 4g trains available (2g trains rust when the first 4g or later is bought), train limit 2 for Regional Railways and 3 for the Staatsbahnen, 3 ORs
8 7 Grey tiles, 4 trains rust, 5g trains available (3g trains rust when the first 5g is bought)
10 8 5 trains rust

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1825
Train Phase Effects
2 One train limit 4, 1 OR
3 Two Green tiles, 2 ORs
4 - -
5 Three Brown tiles, 2 trains rust, train limit 3, 3 ORs
6 Four Grey tiles, no train limit
7 - 3 trains rust

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1826
Train Phase Effects
2H 2H train limit 4, 1 OR, top OBH
4H 4H Green tiles, 2 ORs, top OBH
6H 6H 2H trains rust, train limit 3, trains can be bought across, top OBH
10H 10H Brown tiles, 4H trains rust, train limit 2, 3 ORs, second OBH
E E 6H trains rust, third OBH
TGV TGV Grey tiles, bottom OBH

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1827Jr
Train Phase Effects
1H 1H train limit 4, 1 OR
2H 2H Green tiles, 2 ORs, privates may be bought by share companies, more share companies available, more privates available
3H 3H 1H trains rust, train limit 3, bonds available, another private available
4H 4H 2H trains rust, prestige items available, another private available
5H 5H Brown tiles, 3 ORs, high value for OBHs, another private available
P8H P8H 3H trains rust
F7H F7H 4H trains rust, 5H trains require maintenance

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1829
Train Phase Effects
2 One train limit 4, 1 OR
3 Two Green tiles, 2 ORs
4 - -
5 Three Brown tiles, 2 trains rust, train limit 3, 3 ORs
7 Four Grey tiles, 3 trains rust, train limit 2, 4 ORs, privates close

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1829 Mainline
There are no phases as such.
Tiles must be promoted in the standard sequence yellow-green-russet-grey, and trains purchased in the order stated.
Trains do not become obsolete.
There are always three operating rounds between stock rounds.

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1830
Train Phase Effects
2 Yellow Yellow tiles, train limit 4, trains may be bought by companies, use lower values for off-board areas, 1 OR
3 Green Green tiles, privates may be bought by companies, 2 ORs
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, use higher values for off-board areas, privates close, 3 ORs
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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1830 Cardgame
Train Phase Effects
2 Yellow Train limit 4, initial six companies available, company prices and income set
3 Green Train limit 3, final two companies available, company prices and income adjusted
4 Blue 2 trains rust, company prices and income adjusted
5 Brown Train limit 2, company prices and income adjusted
6 Red 3 trains rust, company prices and income adjusted
8 Purple 4 trains rust, company prices and income adjusted

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1830BC
Train Phase Effects
1+1 1 Harvest 20, 6 water per river
2 2 Harvest 20, 6 water per river
3 3 Harvest 25, 6 water per river, 1+1s rust, indies may be bought by companies
4 4 Harvest 25, 7 water per river, 2s rust, indies close
M 5 Harvest 30, 8 water per river, 3s rust

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1830Lummerland
Train Phase Effects
2 Yellow Yellow tiles, train limit 4, trains may be bought by companies, use lower values for off-board areas, 1 OR
3 Green Green tiles, privates may be bought by companies, 2 ORs
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, use higher values for off-board areas, privates close, 3 ORs
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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1830NL
Train Phase Effects
2 Yellow Yellow tiles, train limit 4, trains may be bought by companies, use lower values for off-board areas, 1 OR
3 Green Green tiles, privates may be bought by companies, 2 ORs
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, use higher values for off-board areas, privates close, 3 ORs
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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1831
Train Phase Effects
2 One Yellow tiles, Train limit 5, 1 OR
3 Two Green tiles, corporations may have station and rail yard in same city
4 Three Blue tiles, train limit 4, 2 ORs, 2 certificate block buys allowed
5 Four 2 trains rust, train limit 3, station token cost and payout increase
6 Five 3 trains rust
7 Six Red tiles, 4 trains rust, 4 ORs, 4 certificate block buys allowed
9 Seven 5 trains rust, train limit 2, station token cost and payout increase
12 Eight Mergers cease
15 Nine 6 trains rust

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1832
Train Phase Effects
2 Two Yellow tiles, train limit 4, 1 OR, West Virginia Coal Fields may be bought by companies for from half to face value, first value for OBHs and the West Virginia Coal Fields
3 Three Green tiles, 2 ORs, other privates may be bought by companies, Key West token may be placed
4 Four Train limit 3, 2 trains rust, eligible companies may merge
5 Five Brown tiles, privates other than the Southern Bank (if in play) close, train limit 2, 3 ORs, second value for OBHs and the West Virginia Coal Fields
6 Six Train limit 2, 3 trains rust, port and cotton tokens removed, last chance for mergers
8 Eight 4 trains rust, third value for OBHs and the West Virginia Coal Fields, Key West token removed
10 Ten -
12 Twelve 5 trains rust

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1834
Train Phase Effects
2 Yellow train limit 4, 1 OR, Antwerp hex pays 20, lower values for OBHs and ports
3 Green Green tiles, privates may be bought by companies, 2 ORs, Antwerp hex pays 30
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, 3 ORs, higher values for OBHs and ports, privates close
6 Silver Silver tile, 3 trains rust, train limit 1, 2T trains available immediately
2T - 2T trains satisfy the requirement for a company to own a train, but do not count towards the train limit

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1835
Train Phase Effects
2 1 Yellow tiles, train limit 4 for majors, 2 for minors, two tile lays by majors, user lower value for off-board areas, 1 OR
2+2 - -
3 2 Green tiles, transfer of trains, 2 ORs, one tile lay per company, use middle value for off-board areas, trains may be bought from other companies
3+3 - -
4 - 2 trains rust, train limit 3 for majors, 1 for minors, Prussian may start
4+4 - 2+2 trains rust, Prussian must start
5 3 Brown tiles, train limit 2 for majors, 3 for the Prussian, use higher value for off-board areas, all minors must fold into Prussian, all privates close, 3 ORs
5+5 - -
6 - 3 trains rust
6+6 - 3+3 trains rust

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1837
Train Phase Effects
2 1 train limit 4 for majors, 2 for minors
3 2 Green tiles, transfer of trains, 2 ORs, Bosnia-Herzegovina open, passes may be built without help of mountain railways, train limit 3 for majors, trains may be bought from other companies
Original edition German rules: 2G trains available
Original edition English translations: 2G trains available (once 1Gs have sold out) (from phase table - not mentioned in the rules)
All-Aboard Games edition: 2G trains available (even if 1G trains have not been sold)
3+1 - train limit 1 for non-Hungarian minors and for coal companies
4 - 2 trains rust, Italy secedes, Bozen upgraded to green, Sudbahn launched, K+K may be launched, train limit for Sudbahn and K+K is 4
Original edition German rules: 3G trains available
Original edition English translations: 3G trains available (once 1Gs and 2Gs have sold out)
All-Aboard Games edition: 3G trains available (even if 1G and 2G trains have not been sold)
3G - 1G trains rust
4E - Hungarian may launch - its train limit is 4
4+1 - K+K must launch
5 3 Brown tiles, train limit 2 (3 for fused companies), 3 ORs, 3 trains rust, Hungarian must launch, private companies close, coal companies fused into majors
Original edition German rules: 4G trains available
Original edition English translations: 4G trains available (once 3Gs have sold out)
All-Aboard Games edition: 4G trains available (even if 3G trains have not been sold)
4G - 2G trains rust
5+2 - 3+1 trains rust

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1837SX
Train Phase Effects
- 1 train limit 4, yellow tiles, new corporations start as 'small' corporations
4H 2 Lowest value for OBHs
6H 3 Green tiles, 2 ORs, privates may be bought by companies
8H 4 4H trains rust, train limit 3
10H 5 Brown tiles, 'small' corporations may be exchanged for shares in the KSStBE, train limit 3 for KSStBE and 2 for other corporations, new coporations start as 'large' corporations, 3 ORs, privates closed, middle value for OBHs
12H 6 6H trains rust, private company tokens removed, train limit 1 for 'small' corporations
16H 7 Grey tiles, 8H trains rust, 6N trains available, highest value for OBHs
6N 8 Secondary Railway tokens owned by commpanies are removed from the game

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1838 Rheinland
Train Phase Effects
2 1 train limit 4, two tile lays
2+2 - -
3 2 Green tiles, transfer of trains, 2 ORs, mid value for OBHs, trains may be bought from other companies
3+3 - -
4 - 2 trains rust, train limit 3
4+4 - 2+2 trains rust
5 3 Brown tiles, train limit 2, high value for OBHs, 3 ORs, privates close
5+5 - -
6 - 3 trains rust
6+6 - 3+3 trains rust, Specialisation trains available
Specialisation - 4 trains rust

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1841
Train Phase Effects
2 2 train limit 4 for majors, 2 for minors
3 3 Green tiles, 2 ORs, two track-lays per major, track-lays across borders, non-historic companies may start
4 4 2 trains rust, borders change, IRSSF split, Tuscan merge, mid values for OBHs, train limit 3 for majors, 2 for minors
5 5 3 trains rust, borders change again, brown tiles, 3 ORs, one track-lay per major
6 6 High values for OBHs, train limit 2 for majors, 1 for minors
7 7 4 trains rust
8 8 5 trains rust

[ Note the wonderfully simple naming of the phases in 1841. I hope other designers will adopt this system.]

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1842
Train Phase Effects
1 Yellow train limit 4, 1 OR
2 - -
3 Green 1 trains rust, train limit 3, green tiles, 2 ORs, privates may be bought by companies, trains may be bought from other companies
4 - 2 trains rust
5 Brown Brown tiles, train limit 2, 3 ORs, higher values for OBHs
6 - 3 trains rust
7 - 4 trains rust

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1844
Train Phase Effects
2/2H Yellow train limit 4, 1 OR
3/3H Green 2 trains become 2Hs, green tiles, 2 ORs, privates may be bought by companies, trains may be bought from other companies, special properties of privates may be used
4/4H - 2H trains rust, 3 trains become 3Hs, train limit 3
5/5H Brown Brown tiles, train limit 2, 3 ORs, SBB forms at end of current OR
6 - 3H trains rust, 4 trains become 4Hs, companies that have not floated will be fully capitalised without need to destinate
7 - 4H trains rust, 5 trains become 5Hs, grey tiles available

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1846
Train Phase Effects
2 I train limit 4, 2 ORs, privates may be bought by companies
3/5 or 4 II Green tiles
4/6 or 5 III 2 trains phased out, brown tiles, train limit 3, higher values for OBHs, privates close (except Mail Contract if owned by a corporation), markers remain
7/8 or 6 IV 2 train removed, 3/5 and 4 trains phased out, grey tiles, train limit 2, private company markers removed

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1847
Train Phase Effects
3 Yellow train limit 4, two tile lays, lowest value for off-board areas, 1 OR
3+3 - -
4 Green Green tiles, train limit 3, trains may be bought from companies, one tile lay per company, middle value for off-board areas, 2 ORs
Expert game: quarries may be bought by companies
4+4 - 3 trains rust
5 - -
5+5 - 3+3 trains rust
6 Brown Brown tiles, train limit 2, highest value for off-board areas, quarries close, 3 ORs
Expert game: Rammelsbach quarry is not closed
6+6 - 4 trains rust

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1847AE
Train Phase Effects
3 Yellow Yellow tiles, train limit 3, two tile lays, lowest value for off-board areas, 1 OR
3+3 - Trains may be bought from companies, entitled private companies may be exchanged with investor certificates
4 Green Green tiles, one tile lay per company (two for any company in their first operating round), middle value for off-board areas, quarries may be bought by companies, 2 ORs
4+4 - 3 trains rust
5 Brown Brown tiles, train limit 2, highest value for off-board areas, 3 ORs
5+5 - 3+3 trains rust, entitled private companies must be exchanged with investor certificates
6E - Quarries close, except for the Rammelsbach quarry
6+6 - 4 trains rust

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1848
Train Phase Effects
2/2+ 2 Yellow tiles, lay one tile, train limit 4, 1 OR
3/3+ 3 Green tiles, lay two yellow tiles, 2 ORs, privates may be bought by companies, companies may buy trains from each other, loans may be taken out, Bank of England minimum dividend of 10
4/4+ 4 2 trains rust, train limit 3
5/5+ 5 Brown tiles, train limit 2, 3 ORs, private companies close, 2E (The Ghan) trains available, Bank of England minimum dividend of 20
6/6+ 6 3 trains rust, COM can operate without needing a link from Adelaide to Sydney
8/D 8 Grey tiles, 4 trains rust, Bank of England minimum dividend of 30

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1849
Train Phase Effects
4 4 train limit 4, companies may start at 68 or 100
6 6 Green tiles, 2 ORs, companies may also start at 144, (v4 only, privates may be bought by companies)
8 8 4 trains rust, mid value for OBHs, train limit 3
10 10 6 trains rust, red tiles, train limit 2, 3 ORs, companies may also start at 216
12 12 Earthquake, high value for OBHs (v4 only, privates eliminated, and if playing the electric variant, electric tokens and trains are available)
16 16 8 trains rust, R6 trains available immediately, share prices may enter the final section of the stock market
R6 - -

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1850
Train Phase Effects
2 Two Train limit 4, 1 OR, Mississippi Bridge Company and Mesabi Mining Company may be bought by companies for from half to face value, first value for OBHs and the Mesabi Mining Company
3 Three Green tiles, 2 ORs, all privates may be bought by companies
4 Four Train limit 3, 2 trains rust
5 Five Brown tiles, privates close unless special tile lays have not been used, surviving privates may not be bought by companies, train limit 2, 3 ORs, second value for OBHs and the Mesabi Mining Company
6 Six Train limit 2, 3 trains rust, all remaining privates close
8 Eight Grey tiles, 4 trains rust, third value for OBHs and the Mesabi Mining Company
10 Ten -
12 Twelve 5 trains rust

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1851
Train Phase Effects
2 Two Train limit 4, 1 OR, reds and specials use small values, one yellow
3 Three Two yellows/one green, 2 ORs
4 Four Train limit 3, reds and specials use middle value, 2 trains rust
5 Five Brown tiles, privates close, train limit 2, 3 ORs
6 Six 3 trains rust, reds and specials use high values
8 Eight 4 trains rust, grey tile

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1853
Train Phase Effects
2 1 train limit 4, 1 OR*
3 2 Green tiles, 2 ORs*, 2M trains available
4 3 Brown tiles, 3 ORs*, train limit 3, 2 trains rust, 3M trains available
5 4 Grey tiles, train limit 2, 3 trains and 2M trains rust, 4M trains available
6 - -

* or one extra if the holder of the elephant so decides

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1853 v2
Train Phase Effects
2 2 train limit 4, 1 OR*
3 3 Green tiles, 2 ORs*, 2M trains available
4 4 Brown tiles, 3 ORs*, train limit 3, 2 trains and 1M trains rust, 3M trains available
5 5 Grey tiles, train limit 2, 3 trains and 2M trains rust, 4M trains available
6 - -

* or one extra if the holder of the elephant so decides

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1854
Train Phase Effects
2 2 train limit 4 for majors, 2 for locals, 1+ trains available
3 3 Green tiles, 2 ORs, 2+ trains then 3+ trains available, green values for OBJs
4 4 1+ trains and 2 trains rust, train limit 3 for majors, 1 for locals
5 5 Brown tiles, 2+ trains rust, train limit 2 for majors and major locals, brown tiles, 3 ORs, brown values for OBHs, mountains close, locals may close, merge or continue
6 6 3 trains and 3+ trains rust
8 8 Grey tiles, 4 trains rust, grey values for OBHs
rusted 4 - Rusted 2 trains rust again

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1856
Train Phase Effects
2 One Yellow tiles train limit 4, use lowest value for off-board areas
3 Two Green tiles, privates may be bought by companies, 2 ORs
4 Three 2 trains rust, train limit 3
5 Four Brown tiles, train limit 2, privates close, use middle value for off-board areas, 3 ORs
6 Five Grey tiles, 3 trains rust, repay loans, CGR starts, villages can go, port token dies, diesels available
D Six 4 trains rust, use highest value for off-board areas

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1857
Train Phase Effects
2 Yellow train limit 4, 1 OR, lower values for OBHs and ports
3 Green Green tiles, privates may be bought by companies, 2 ORs
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, 3 ORs, higher values for OBHs and ports, privates close
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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1858
Train Phase Effects
2H 2 train limit 4/3, first 17 private companies available, 2 ORs, yellow broad tiles, use yellow off-board value
4H/2M 3 Green and yellow narrow tiles, all private companies available, use green off-board value
6H/3M 4 2H trains wounded, train limit 3/2
5E/4M 5 Brown tiles, train limit 2, all companies convert to 10-share, private companies close at end of OR, use brown off-board value
6E/5M 6 2H trains rust, 4H/2M trains wounded
7E/6M 7 Grey tiles, 4H/2M trains rust, 6H/3M trains wounded, 5D trains available, 6H/3M trains rust when fifth 7E/6M/5D bought

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1859
Train Phase Effects
2 Yellow train limit 4, 1 OR, token cost 40, lower values for OBHs and ports
3 Green Green tiles, privates may be bought by companies, 2 ORs, token cost 70
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, 3 ORs, token cost 100, higher values for OBHs and ports, privates close
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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1860
Train Phase Effects
2+1 2 train limit 4, use yellow off-board value
3+2 3 Green tiles, companies can redeem shares, 2 ORs, use green off-board value
4+2 4 2+1 trains rust, train limit 3
5+3 5 Brown tiles, 3 ORs, use brown off-board value
6+3 6 3+2 trains rust, train limit 2, Fishbourne Shipping Company available
7+4 7 4+2 trains rust
8+4 8 5+3 trains rust, sales do not affect share prices, certificate limit abolished
9+5 9 Southern Railway forms, no more track or base building after next stock round
Game End British Rail is formed, end-game starts, 4 ORs between which companies are closed

The Game End phase begins when all player controlled companies have at least one train.

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1861
Train Phase Effects
2 2 train limit 4/2, first ten minor companies available, use yellow off-board value, 2 ORs
3 3 Green tiles, all minor companies available, track may be built on private company hexes, companies may buy privates, minor companies may merge or convert, use green off-board value
4 4 2 trains rust, train limit 3/1, public companies may be started, Russian State Railway starts operating
5 5 Brown tiles, minor companies can no longer be started, use brown off-board value
6 6 Grey tiles, 3 trains rust, train limit 2/1, private companies nationalised, use grey off-board value
7 7 -
8 8 4 trains rust, 5+5E trains become available, all remaining minor companies nationalised

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1862
Train Phase Effects
2 One train limit 4
3 Two Green tiles, companies can redeem shares, 2 ORs
4 Three 2 trains rust, train limit 3
5 Four Brown tiles, 3 ORs, use right value for OBHs, bonus values rise, debt interest drops, train limit 2
6 Five 3 trains rust, diesels available, debt interest drops, grey tiles
8 Six 4 trains rust
10 Seven -

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1862EA
Train Phase Effects
A A Yellow tiles, train limit 3 of each type, 1 OR, A-B off-board values
B B Green tiles, 2 ORs
C C Un-warrantied A trains rust, C-D off-board values
D D Russet tiles, 3 ORs
E E Unwarrantied B trains rust, train limit 2 of each type, E-H off-board values
F F Un-warrantied C trains rust
G G Un-warrantied D trains rust, train limit 3 in total
H H Game end is triggered, sale of shares no longer causes share prices to fall

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1862EA v2
Train Phase Effects
A A Yellow tiles, train limit 3 of each type, 1 OR, A-B off-board values
B B Green tiles, 2 ORs
C C Un-warrantied A trains rust, C-D off-board values
D D Russet tiles, 3 ORs
E E Unwarrantied B trains rust, train limit 2 of each type, E-H off-board values
F F Un-warrantied C trains rust
G G Un-warrantied D trains rust, train limit 3 in total
H H Game end is triggered, sale of shares no longer causes share prices to fall

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1865 Sardinia
Train Phase Effects
- 1 Assign Maritime Companies, 2 ORs
PH2 2 Yellow tiles, train limit 4, all companies start as Minor, starting values 60 to 100 available, Minor companies can convert to Major, Maritime Companies can be transferred
PH3 3 Green tiles, train limit 3, starting values from 60 to 130 available
PH4 4 PH2 trains rust
PH5 5 Brown tiles, all companies start as Major, starting values from 60 to 150 available, Maritime Companies in player hands close
PH6 6 PH3 trains rust, train limit 2
PH7 7 Grey tiles, PH4 trains rust

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1867
Train Phase Effects
2 2 Train limit 4/2, first ten minor companies available, use yellow off-board value, 2 ORs
3 3 Green tiles, all minor companies available, track may be built on private company hexes, companies may buy privates, minor companies may merge or convert, use green off-board value
4 4 2 trains rust, train limit 3/1, public companies may be started, Canadian National Railway starts operating
5 5 Brown tiles, minor companies can no longer be started, use brown off-board value
6 6 3 trains rust, train limit 2/1, private companies nationalised, use grey off-board value
7 7 Grey tiles
8 8 4 trains rust, 5+5E and 2+2 trains become available, all remaining minor companies nationalised, companies may upgrade trains

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1868
Train Phase Effects
2 Yellow train limit 4, 1 OR, lower value for OBHs and ports
3 Green Green tiles, privates may be bought by companies, 2 ORs
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, 3 ORs, higher values for OBHs and ports, privates close
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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1869 The Golden Spike
Train Phase Effects
2 1 Yellow tiles, train limit 4, Palace cars available, lower value for off-board areas, bonds redeemable at 50%, 1 OR
3 2 Green tiles, 2 and 3 trains may be refurbished, trains may be bought from companies, 2 ORs
The Second Railroad Convention is held following the operating round in which the third 3 train is purchased
4 3 2 trains rust, train limit 3, 3 trains may be refurbished, 3R trains do not rust until the purchase of the last 4 train, bonds redeemable at 70%
5 4 Russet tiles, train limit 2, private companies close, higher value for off-board areas, bonds redeemable at 90%, 3 ORs
The UP and KP, and the SP and CP, are merged at the start of the next stock round
6 5 3 trains rust, 4R trains do not rust until the second 6 train is purchased, pubic companies may merge, bonds redeemable at 100%
7 6 Grey tiles, 4 trains rust, bonds are worthless - public companies still holding bonds must pay them off at 100%
8 7 Palace cars rust, public companies may no longer merge, except that if no stock round occurred during phases 5 and 6, players may merge companies in the next stock round

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1869 USA West
Train Phase Effects
2 Yellow Yellow tiles, train limit 4, 1 OR
3 Green Green tiles, trains may be bought from companies, 2 ORs
4 - 2 trains rust, train limit 3
5 - 4E trains available, 3 ORs
4E - -
6 Brown Brown tiles, 3 trains rust, train limit 2, privates close, all other train available, the Great Merger takes place if not already done
7 - -
5E - -
7 - -
8 - -
Diesel - 4 trains rust

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1870
Train Phase Effects
2 One Yellow tiles, train limit 4, use lowest value for off-board areas
3 Two Green tiles, privates may be bought by companies, 2 ORs
4 Three 2 trains rust, train limit 3
5 Four Brown tiles, privates close, 3 ORs, use middle value for off-board areas, train limit 2
6 Five Grey tiles, 3 trains rust, port and cattle tokens go
8 Six 4 trains rust, use bottom value for off-board areas
10 Seven -
12 Eight 5 trains rust

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1873
Train Phase Effects
- 1 Yellow tiles, 1 OR, concessions active: HBE, GHE
2 2 2-switchers available, concessions possible: NWE, SHE, KEZ
3 3 Green tiles, 2 ORs, maintenance for 1 machines and trains, 3-switchers available, concessions active: NWE, SHE, KEZ, concessions possible: WBE, QLB
4 4 Maintenance for 2 machines and trains, 4-switchers available, concessions active: WBE, QLB
5 5 Brown tiles, 3 ORs, 5-switchers available
D D Grey tiles, maintenance for 2 machines and trains

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1876 v2
Train Phase Effects
Yellow train limit 4
Yellow -
Green Green tiles, 1½ trains rust, privates may be bought by companies, 2 ORs
Green 2½ trains rust, train limit 3
Brown Brown tiles, privates close, train limit 2, 3 ORS
Brown 3½ trains rust, diesels available
D Grey Grey tiles, 4½ trains rust

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1876-30
Train Phase Effects
2 Yellow Yellow tiles, train limit 4, trains may be bought by companies, 1 OR
3 Green Green tiles, privates may be bought by companies, 2 ORs
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, privates close, 3 ORs
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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1876-30 v2
Train Phase Effects
2 Yellow Yellow tiles, train limit 4, 1 OR
3 Green Green tiles, privates may be bought by companies, trains may be bought between companies, 2 ORs
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, private companies close, 3 ORs
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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1876-35
Train Phase Effects
2 1 Yellow tiles, train limit 4, use lower value for off-board areas, 1 OR
2+2 - -
3 2 Green tiles, trains may be bought between companies, use middle value for off-board areas, 2 ORs
3+3 - -
4 - 2 trains rust, train limit 3
4+4 - 2+2 trains rust
5 3 Brown tiles, train limit 2, privates close, use higher value for off-board areas, 3 ORs
5+5 - -
6 - 3 trains rust
6+6 - 3+3 trains rust

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1876-35 v2
Train Phase Effects
2 1 Yellow tiles, train limit 4, use lower value for off-board areas, 1 OR
2+2 - -
3 2 Green tiles, trains may be bought between companies, use middle value for off-board areas, 2 ORs
3+3 - -
4 - 2 trains rust, train limit 3
4+4 - 2+2 trains rust
5 3 Brown tiles, train limit 2, privates close, use higher value for off-board areas, 3 ORs
5+5 - -
6 - 3 trains rust
6+6 - 3+3 trains rust

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1879
Train Phase Effects
2 Yellow train limit 4, 1 OR, lower value for the grey city (Spokane)
3 Green Green tiles, privates may be bought by companies, 2 ORs, middle value for the grey city (Spokane)
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, 3 ORs, higher value for the grey city (Spokane), privates close
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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1880
Train Phase Effects
2 A1 Yellow tiles, train limit 4, companies open with 20%, 50% capitalisation, only 5 shares available. yellow off-board value
2+2 A2 -
3 B1 Green tiles, companies open with 30%, 100% capitalisation for companies that have 50% shares in play, all 10 shares available, companies may lay two yellow tiles, green off-board value
3+3 B2 train limit 3
4 B3 2 trains rust, companies open with 40%, Communist Takeover occurs (no share price movement, no sales of shares by Directors, private companies cease paying income, Foreigh Investors become inactive)
4+4 C1 2+2 trains rust, brown tiles
6 C2 3 trains rust, companies open with 60% restored 2 trains available, Shanghair Stock Exchange re-opens (normal share trading, normal share price movement)
6E C3 3+3 trains rust, train limit 2
8 D1 4 trains rust, grey tiles, cost of station markers doubled. When the second 8 train is sold the last stock round occurs, each company operates 3 more times, and the game ends
8E D2 4+4 trains rust
10 D3 -

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1881
Train Phase Effects
2 Yellow Yellow tiles, companies may lay two tiles per OR, tramcar limit four, tramcars can be bought from other companies, 1 OR
3 Green Green tiles, companies may lay one tile per OR, S-Bahn certificates available, S4 trains available, 2 ORs
4 Brown Brown tiles, 2 tramcars rust, tramcar limit three, S7 trains available, 3 ORs
5 Grey Grey tiles, 3 tramcars rust, train limit 2, S4 trains rust, S9 trains available
6 - No effect

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1883
Train Phase Effects
2 1 Yellow tiles, train limit 4, companies can be started with values of 65, 85 or 100, Anchor marker worth +20, use random events deck 1, use lower value for concessions and off-board areas, 1 OR
3 2 Green tiles, companies can also be started with a value of 110, companies may purchase privates, 2 ORs
3bis 3 Brown tiles, use random events deck 2, use middle value for concessions and off-board areas
4 4 2 and 2G trains rust, train limit 3, Anchor marker worth +10, SEFTA can be created through merger
5 5 Brown tiles, 3 trains rust, train limit 2, companies can also be started with a value of 150, private companies close, CCFR becomes capitalist, SARSA can operate over plain track, 3 ORs
6 6 3bis trains rust, use random events deck 3, use higher value for concessions and off-board areas
7 7 Grey tiles
8 8 4 trains rust

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1889
Train Phase Effects
2 2 Yellow tiles, train limit 4, 1 OR, left off-board value
3 3 Green tiles, 2 ORs, privates may be sold
4 4 2 trains rust, train limit 3
5 5 Brown tiles, train limit 2, 3 ORs, middle off-board value, privates (except player's Uno-Takamatsu Ferry) are closed
6 6 3 trains rust, D-trains available immediately
D 7 4 trains rust, right off-board value for D-trains, middle off-board value for 5/6 trains

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1891
Train Phase Effects
2 One Yellow tiles train limit 4, lowest value for off-board areas
3 Two Green tiles, privates may be bought by companies, 2 ORs
4 Three 2 trains and 2+2 trains rust, train limit 3
5 Four Brown tiles, train limit 2, privates close, use middle value for off-board areas, 3 ORs
6 Five Grey tiles, 3 trains rust, repay loans, JNR starts, villages can go, diesels available
D Six 4 trains rust, use highest value for off-board areas

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1893
Train Phase Effects
2 2 Yellow tiles, train limit major 3/minor 2, lowest off-board value, Rhine may not be crossed
3 3 Green tiles, companies may buy trains from other companies, middle off-board value, Rhine may be crossed
4 4 2 trains rust, AGV shares may be bought, AGV can be started
5 5 Brown tiles, train limit major 2/minor 1, AGV must be started, HGK shares may be bought, HGK can be started, FsSD must be exchanged, highest off-board value
6 6 3 trains rust, 8+x trains available, HGK must be started, EVA closes
8+x 8+x 4 trains rust

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1895
Train Phase Effects
2H Yellow train limit 3, 1 OR, use yellow off-board value
3H - 2 ORs
4H Green Green tiles, 2H trains rust, use green off-board value
5H - -
6H - 3H trains rust
8H - 4H trains rust, two yellow tiles may be laid one one turn
10H Brown Brown tiles, 5H trains rust, train limit 2, 3 ORs, private company closes, use brown off-board value
12H - 6H trains rust
16H - 8H trains rust

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1898
Train Phase Effects
1 - Start of the game, concessions phase
2 2 train limit 4 for majors, 2 for minors
3 3 Green tiles, 2 ORs, two track-lays per major, non-historic companies may start
4 4 2 trains rust, TDF split, Rhône Valley merge, second values for OBHs, train limit 3 for majors, 2 for minors, 2 track-lays per minor
5 5 3 trains rust, brown tiles, 3 ORs
6 6 Third values for OBHs, train limit 2 for majors, 1 for minors
7 7 4 trains rust, grey tiles, 4 ORs
8 8 Highest values for OBHs, 5trains rust

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1899
Train Phase Effects
2 Yellow Yellow tiles, train limit 4, trains may be bought by companies, use lower values for off-board areas, 1 OR
3 Green Green tiles, privates may be bought by companies, 2 ORs
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, use higher values for off-board areas, privates close, 3 ORs
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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18??
Train Phase Effects
2 One Yellow tiles, train limit 4, use lowest value for off-board areas, privates may be bought for half face value
3 Two Green tiles, privates may be bought from half to double face value, 2 ORs
4 Three 2 trains rust, train limit 3
5 Four Brown tiles, privates close, 3 ORs, use middle value for off-board areas, train limit 2
6 Five 3 trains rust
8 Six Grey tiles, 4 trains rust, use bottom value for off-board areas
10 Seven -
12 Eight 5 trains rust

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18Africa
Train Phase Effects
2 1 Train limit 2, 2 ORs
3 2 -
4E 3 Counts the best four cities/villages on a route and omits any others
Once the last 4E is purchased, all remaining trains are available
Veldt Star - Runs like a 3 train but doubles the total
Empire Freight - Counts three cities plus villages between and beyond and doubles the total
Empire Express - Runs like a 3 train but triples the total
Pan Africa Grand Tour - Counts four cities plus villages between and beyond and triples the total

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18AL
Train Phase Effects
2 2 train limit 4, 1 OR
3 3 Green tiles, privates may be bought by companies, 2 ORs
4 4 2 trains rust, train limit 3, companies may buy multiple trains per turn
5 5 Brown tiles, train limit 2, 3ORs, higher values for OBHs, privates close
6 6 3 trains rust
7 7 4 trains wounded
4D 4D Grey tiles

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18Ardennes
Train Phase Effects
2 2 Public company train limit 4, 2 ORs
3 3 Green tiles
4 4 2 trains rust, public company train limit 3
5 5 Brown tiles, public company train limit 2
6/4D 6 3 trains rust

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18BL
Train Phase Effects
2 Yellow Yellow tiles, train limit 4, yellow values for off-board and grey areas, 1 OR
3/SB3 Green Green tiles, rail bus (tram) trailer type BW-A available, green values for off-board and grey areas, 2 ORs
4/SB4 - 2 trains obsolete, train limit 3
5/SB5 Brown Brown tiles, rail bus (tram) type BW-A obsolete, type BW-B available, private companies close, brown values for off-board and grey areas, 3 ORs
6/SB6 Grey Grey tiles, 2 trains/SB3 rail buses obsolete, train limit 2, 3+3 trains may be purchased, grey values for off-board and grey areas
3+3 - 4 trains/SB4 rail buses obsolete

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18C2C
Train Phase Effects
2 2 train limit 4, 1 OR
3 3 Green tiles, privates may be bought by companies, 2 ORs
4 4 2 trains rust, merger companies may now be formed, train limit 3 (3 per train shell where relevant), engineer and labor tokens available for purchase if the Colorado Engineers and Central Pacific privates not yet sold to a company
5 5 Brown tiles, train limit 2 (2 per train shell where relevant), 3 ORs, use '5' value for OBHs, privates close
6 6 3 trains rust, grey tiles, the Amtrak company forms, remove cattle, coal, fish, gold, labor, lumber and port tokens
8 8 4 trains rust,  the Conrail company forms, use '8' value for OBHs (use '5' value if '8' value not present)
10 10 Use '10' value for OBHs
12 12 5 trains rust

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18Chesapeake
Train Phase Effects
2 2 Yellow tiles, train limit 4, use yellow value for off-board areas, 1 OR
3 3 Green tiles, privates may be bought by companies, use green value for off-board areas, 2 ORs
4 4 2 trains rust, train limit 3
5 5 Brown tiles, train limit 2, privates close, use brown value for off-board areas, 3 ORs
6 6 3 trains rust, D trains available immediately
D D Grey track, 4 trains rust, use grey value for off-board areas

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18CLE
The phase numbers used in this table come from the phase table (4.4.3) in the rules. Sections 4.1 and 4.4 of the rules uses different, contradictory phase numbering. This is from version 1.7 of the rules.
Train Phase Effects
2 2 Yellow tiles, companies can lay 2 yellow tiles, use yellow value for off-board areas, train limit 4, 1 OR
3 3 Green tiles, companies can only lay or upgrade 1 tile, use green value for off-board areas, privates can be bought by companies, 2 ORs
4 4 2 trains rust, train limit 3
5 5 Brown tiles, use brown value for off-board areas, 3 ORs
6 6 3 trains rust, privates close except for the ANS, train limit 2
8 8 Grey tiles, brown tiles in play automatically upgraded to grey, brown tiles no longer available, use grey values for off-board areas, 4 trains rust
10 10 5 trains rust
12 6D 6 trains rust

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18CZ
Train Phase Effects
a a Yellow tiles, use yellow value for red hexes, train limit 3
b b Medium companies available, may buy local railways, companies may buy trains from other companies
c c -
d d Green tiles, use green value for red hexes, large companies available
e e 2 trains rust if a 4 train is sold, train limit for small companies reduced to 2
f f 2+2 trains rust if a 4+4 train is sold, train limit for medium companies reduced to 2
g g Brown tiles, use brown value for red hexes, 3 trains rust (and 2 trains if not happened) if a 5 train is sold
h h 3+3 trains rust (and 2+2 trains if not happened) if a 5+5 train is sold, train limit for small companies reduced to 1
i i Grey tiles, use grey value for red hexes, 3E trains rust if a 6 train is sold, train limit for medium companies reduced to 1
j j 4E trains rust (and 3E trains if not happened) if an 8E train is sold, train limit for large companies reduced to 2

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18CZ Moravia-Silesia Variant
Train Phase Effects
a+b a+b Yellow tiles, use yellow value for red hexes, train limit 4
d d Green tiles, use green value for red hexes, companies may buy trains from other companies and may buy private companies
e e 2 trains rust
g g Brown tiles, use brown value for red hexes, private companies close, train limit 3
j j Grey tiles, 3 trains rust, train limit 2

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18Dixie
Train Phase Effects
- 1 Yellow tiles, train limit 4, only one new train may be purchased each OR, 2 ORs, yellow off-board values
2 2 -
3 3 Green tiles
4 4 2 trains rust
5 5 -
6+1 6 Brown tiles, 3 trains rust, multiple new trains may be purchased, privates close, brown off-board values
7+3 7 4 trains rust, 2D/4D and 5D trains available
2D/4D 8 Grey tiles, SCL merger may occur if/when a 4D is purchased
5D 9 5 trains rust, ICG merger may occur if the SCL merger has not occurred

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18EC
Train Phase Effects
2 Yellow train limit 4, 1 OR, lower value for OBHs, Mail Contracts and Knoxville
3 Green Green tiles, privates may be bought by companies, trains may be bought from other companies, 2 ORs
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, 3 ORs, higher values for OBHs, Mail Contracts and Knoxville, privates close
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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18EU
Train Phase Effects
2 2 train limit 4 for majors, 2 for minors
3 3 Green tiles, Pullmans available
4 4 2 trains rust, train limit 3 for majors, 1 for minors
5 5 Brown tiles, train limit 2 for majors, 1 for minors, minors will close by next SR, higher values for OBHs
6 6 3 trains rust
8 8 Grey tiles, 4 trains rust

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18EZ Level 1
Train Phase Effects
2 2 train limit 1 of each type of train
3 3 Green tiles
4 4 -
5 5 Brown tiles, 2 trains rust

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18EZ Level 2
Train Phase Effects
2 2 train limit 3
3 3 Green tiles
4 4 2 trains rust
5 5 Brown tiles
6 6 3 trains rust, train limit 2

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18EZ Level 3
Train Phase Effects
2 2 Train limits major 3/minor 2
3 3 Green tiles, privates may be bought by major companies
4 4 2 trains rust, Black Line shares available
5 5 Brown tiles, private companies close, Black Line opens, system train limit 4
6 6 3 trains rust, train limits system 3/major 2
8 8 Grey tiles, 4 trains rust

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18FL
Train Phase Effects
2 2 train limit 2 for five-shares companies, top value for OBHs
3 3 Green tiles, train limit 2 for five-shares companies, 4 for ten-shares companies, five-share companies may become ten-share companies
4 4 2 trains rust, train limit 1 for five-shares companies, 3 for ten-shares companies
5 5 Brown tiles, train limit 2 for ten-shares companies, remaiing five-share companies become ten-share companies, privates close, port token removed, bottom value for OBHs
6/3E 6/3E Grey tiles, 3 trains rust, Key West Extension is destroyed (but may be rebuilt)

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18GA
Train Phase Effects
2 2 Train limit 4, companies may only buy one train from the bank per turn, lower value for off-board areas, 1 OR
3 3 Green tiles, privates may be bought by companies, 2 ORs
4 4 2 trains rust, train limit 3, companies may buy multiple trains from the bank per turn
5 5 Brown tiles, train limit 2, higher values for off-board areas, privates close, 3 ORs
6 6 3 trains rust
8 8 4 trains rust

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18GA v2
Train Phase Effects
2 2 Train limit 4, companies may only buy one train from the bank per turn, lower value for off-board areas, 1 OR
3 3 Green tiles, privates may be bought by companies, 2 ORs
4 4 2 trains rust, train limit 3, companies may buy multiple trains from the bank per turn
5 5 Brown tiles, train limit 2, higher values for off-board areas, privates close, 3 ORs
6 6 3 trains rust
8 8 4 trains in the bank pool rust, 4 trains owned by companies become obsolete and can run one more time, but cannot be bought by other companies

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18GB
Train Phase Effects
2+1 Yellow Yellow tiles, train limit 4/3, five-share companies, 40% to float, 2 ORs, yellow values for off-board areas
3+1 Green Green tiles, 60% to float
4+2 Blue 2+1 trains rust, train limit 3/2, track may be built on private company home hexes, estuary tiles may be laid, blue values for off-board areas
5+2 Brown Brown tiles, ten-share companies
4X - 3+1 trains rust, train limit 2/2, 5X trains become available
5X - 6X trains become available
6X Grey Grey tiles if 5/6 players, 4+2 trains rust, share sales by non-directors no longer affect the share price, grey values for off-board areas

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18GL
Train Phase Effects
2H 2H train limit 4, 1 OR, top par value $100
4H 4H Green tiles, 2 ORs, top par value $140
6H 6H 2H trains rust, train limit 3, second values for OBHs, trains may be purchased from other companies
10H 10H 4H trains rust, brown tiles, train limit 2, 3 ORs, third values for OBHs, top par value $200, privates close, CONRAIL may form, double jumps are possible
E E 6H trains rust, tokens removed, CONRAIL may form
D D Grey tiles

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18GM
Train Phase Effects
2 1 Yellow tiles, train limit 4, lowest value for off-board areas, 1 OR
3 2 Green tiles, companies may purchase privates from players and trains from other companies, 2 ORs
4 3 2 trains rust, 3 trains may be refurbished, train limit 3, companies may merge
5 4 Russet tiles, train limit 2, privates close, tycoons no longer may out, second value for off-board areas, 3 ORs
6 5 Grey tiles, 3 trains rust, Unlimited trains become available, tokens removed, new companies start with a 3-share president's certificate and are fully funded on floating
Unlimited 6 4 trains rust third value (if any) for off-board areas

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18IN
Train Phase Effects
2 2 Yellow tiles, train limit 1/- for minors/majors, companies may purchase trains from each other, lower value for off-board areas, 1 OR
3 3 Green tiles, Train limit 2/- for minors/majors, companies may purchase privates from players, 2 ORs
4 4 2 trains rust (but are allowed one additional sunset run), train limit 2/3 for minors/majors, Penn Central forms if not already in play
5 5 Brown tiles, train limit 1/2 for minors/majors, middle value for off-board areas
6 6 3 trains and T trains rust, privates close and compensation some is paid, minors without trains are nationalised
8 8 Grey tiles, 4 trains rust, 5D trains available, minors without trains are nationalised, higher value for off-board areas
5D 5D 5 trains rust

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18Ireland
Train Phase Effects
- 2 Yellow tiles, train limit 2/- for 5/10-share companies, 5-share companies may start, 2 ORs
4H 4 Green tiles, train limit 2/4 for 5/10-share companies, 5-share companies may merge to form 10-share companies, companies may buy privates, use green value on the off-board tile
6H 6 2H trains rust to 1H trains, train limit 2/3 for 5/10-share companies,  10-share companies may start
8H 8 Brown tiles, 4H trains rust to 2H trains, rusted 1H trains rot and are removed, train limit 1/2 for 5/10-share companies, unstarted 5-share companies are removed, privates close, use brown value on the off-board tile
10H 10 6H trains rust to 3H trains, rusted 2H train rot and are removed, companies may trade in existing trains for new ones
D D Grey tiles, rusted 3H trains rot and are removed, use grey value for the off-board tile

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18JP-T
Train Phase Effects
2 Yellow Yellow tiles, train limit 4, trains may be bought by companies, use lower values for off-board areas, 1 OR
3 Green Green tiles, privates may be bought by companies, 2 ORs
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, use higher values for off-board areas, privates close, 3 ORs
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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18Kaas
Train Phase Effects
2 Yellow Train limit 4, 1 OR, lower values for OBHs
3 Green Green tiles, privates may be bought by companies, 2 ORs
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, 3 ORs, higher values for OBHs, privates close
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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18Lilliput
Train Phase Effects
- 1 Yellow tiles, lower value for the company funding Action Card and the General's special city tile
2 2 Train limit 4
3 3 Green tiles, middle value for the company funding Action Card and the General's special city tile
4 4 2 trains become obsolete, train limit 3
5 5 Brown tiles, 2 trains rust, train limit 2, higher value for the company funding Action Card and the General's special city tile
3D 6 3 trains become obsolete
4D 7 3 trains rust, 4 trains become obsolete

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18Mex
Train Phase Effects
- 1 Yellow tiles, train limit 3, 1 OR, NdM shares may not be bought, only one train may be bought from the bank, lower values for OBHs
2 2 -
3 3 Green tiles for major companies, 2 ORs, privates (except for the MNR) may be bought by companies
5th 3 Minor companies close and shares are traded in, NdM shares may be bought, NdM train limit 4
4 4 2 trains rust, train limit 2 (NdM 3), more than one train may be bought from the bank
5 5 Brown tiles, 3 ORs, private companies close, NdM merger may occur, higher values for OBHs
6 6 3 trains rust
2nd 6 4 trains rust
4D 4D Grey tiles

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18MS
Train Phase Effects
- 1 Yellow tiles, train limit 3, only 1 new train may be purchased each OR, 2 ORs, yellow off-board values
2 2 -
3 3 Triggered by the start of OR3, major companies may buy private companies, green tiles available once the first 3 train is bought
4 4 2 trains rust
5 5 3 trains rust after OR6
6 6 Brown tiles, private companies close, brown off-board values, 4 trains rust after OR8
2D/4D/5D 6 Grey tile available
- 7 Triggered by the end of the OR10 - game over

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18MW
Train Phase Effects
2 2 train limit 4, 1 OR
3 3 Green tiles, privates may be bought by companies, 2 ORs
4 4 2 trains rust, train limit 3, higher values for OBHs
5 5 Brown tiles, 3 trains rust, privates close, companies may merge
6 6 4 trains rust, train limit 2, villages may be upgraded or abolished, properties of privates cease
8 8 Grey tiles, higher values for OBHs
10 10 5 trains rust
D D 6 trains rust

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18Neb
Train Phase Effects
2+2 2 train limit 4, 2 ORs
3+3 3 Green tiles, privates may be bought by companies, 2 ORs, green values for OBHs
4+4 4 2+2 trains rust, train limit 3
5/7 5 Brown tiles, privates close, brown values for OBHs, Local Companies become available
6/8 6 3+3 trains rust, train limit 2 for ten-share companies, private tokens removed, 4D trains available
4D 4D Grey tiles, 4+4 trains rust

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18NK
Train Phase Effects
2A/2B One Train limit 4, use lowest value for off-board areas
3 Two Green tiles, privates may be bought by companies, 2 ORs
4 Three 2A trains rust, train limit 3
5 Four Brown tiles, 2B trains rust, privates close, 3 ORs, use middle value for off-board areas, train limit 2
6 Five Grey tiles, 3 trains rust, BTSZ token goes
8 Six 4 trains rust, use highest value for off-board areas

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18NL
Train Phase Effects
2 Yellow train limit 4, 1 OR, lower value for OBHs
3 Green Green tiles, privates may be bought by companies, trains may be bought from other companies, 2 ORs
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, 3 ORs, higher values for OBHs, privates close
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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18NW
Train Phase Effects
2 2 Yellow tiles, train limit 2/4 for 5/10-share companies, maximum float value 100, privates may be transferred to companies, lowest value for ports and off-board areas, 1 OR
3 3 Green tiles, trains may be bought from other companies, maximum float value 140, 100 loans available, 2 ORs
4 4 2 trains rust, North American Bank shares available
5 5 Brown tiles, train limit 1/3 for 5/10-share companies, maximum float value 200, middle values for ports and off-board areas, minors close, 200 loans available, 3 ORs
6 6 3 trains rust, train limit 2, 5-share companies automatically convert to 10-share companies, privates close
8 8 Grey tiles, 4 trains rust, maximum float value 250, 6D trains available immediately, private tokens removed
6D 6D 5 trains rust

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18NY
Train Phase Effects
2H 2H Train limit major 4/minor 2, 20% sales float companies, 1 OR, lower value for OBHs
4H 4H Green tiles, some privates may be bought by companies, 30% sales float companies, 2 ORs, second value for OBHs
6H 6H 2H trains rust, train limit major 3/minor 1, 40% sales float companies
12H 12H Brown tiles, train limit major 2/minor 1, 50% sales float companies, 3 ORs, privates close, third value for OBHs, NYC Formation Round will occur before the next SR if not already taken place
5DE 5DE 4H trains rust, 60% sales float companies with full capitalisation
D D Grey tiles, 6H trains rust, highest value for OBHs

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18NYC (Note: Affiliations refers to all Lines except for the NYCTA)
Train Phase Effects
2 2 Yellow tiles, yellow event cards, train limit 2H train/4 for minors/affiliations, yellow starting zone for affiliations, #5, #6, CC, GG, #1 Brighton and #15 Jamaica Lines may be started, affiliations must place and operate on their assigned track colour or NYCTA station tiles, affiliations may buy private companies, affiliations may take one 100 loan, use lower value for off-board areas, 1 OR
3 3 Green tiles, green event cards, train limit 2/4 for minors/affiliations, 4H trains may be purchased by minors, yellow or green starting zones for affiliations, #1, #2 4th Avenue, #7, #16 Canarsie, AA and EE Lines may be started, 2 ORs
4 4 NYCTA is formed, 2 trains and 2H trains rust, all Lines that have operated and have no train are converted into the NYCTA at 2:1
5 5 Brown tiles, brown event tiles, yellow, green or brown starting zones for affiliations, affiliations may take one 250 loan, use middle value for off-board areas, 3 ORs
3E 3E 3 trains and 4H trains rust, all Lines that have operated and have no train are converted into the NYCTA at 2:1, affiliations must place NYCTA track, privates and minors close
4E 4E Grey event cards, 4 trains rust, all Lines that have operated and have no train are converted into the NYCTA at 3:1, private special tokens removed, use higher value for off-board areas
6E 6E Grey tiles, 5 trains rust, all Lines that have operated and have no train are converted into the NYCTA at 3:1, all starting zones for affilliations

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18OE
  Railroad Phases Effects
Auction Begins the game and lasts until the entire opening packet of 10 privates, 12 minors and 10 concessions sells out
Concession The first ten float actions of Train Phase 1
Regional/Minor Last until 18 of the 24 regionals and all 12 minors are floated
Major Lasts until the end of the game
Consolidation Interrupts the Major Railroad Phase when Train Phase 5 begins - all minors and regional companies leave the game
Train Train Phases Effects
- 1 Begins with the Concession RR Phase
2+2 2 Begins at the start of the first operating round
Yellow tiles, train limit 2/2/4 for minor/regional/major companies
3/3+3 3 Green tiles, minors may merger with majors during a stock round
4/4+4 4 2 train rust, majors may convert to nationals when this phase begins, train limit 1/1/3/4 for minor/regional/major/national companies, minors may merge with majors and nationals during a stock round, first opportunity for nationals to form, Pullman cars available
5/5+5 5 Brown tiles, the next stock round after this phase begins is the Consolidation Railroad Phase
6/6+6 6 3 train rust, train limit 2/3 for major/national companies, second opportunity for nationals to form
7+7/4D 7 Grey tiles, 8 trains become available after the first four 7 trains have been purchased
8+8/5D 8 4 trains rust, third and final opportunity for nationals to form

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18PA
Train Phase Effects
- 0 Private company auction
- 1 Initial stock round
2 2 Yellow tiles, train limit 2, 2 ORs, yellow off-board value
3 3 Green tiles, station markers worth $10, green off-board values
4 4 2 trains rust, NYC forms, companies may convert to 10-share companies and acquire local companies
5 5 Brown tiles, station markers worth $20, 3D trains available, brown off-board values
3D 3D Grey tiles, 3 train rust, station markers worth $30

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18Rhl Rhineland
Train Phase Effects
2 Yellow Yellow tiles, train limit 4, 1 OR, lower value for OBHs, Montan bonus of 20
3 Green Green tiles, 2 ORs, trains may be bought from other companies
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 2, higher value for OBHs, 3 ORs, privates close, 6 trains available, Montan bonus of 40
6 - 3 trains rust, Rheingold-Express (8 trains) available
8 Grey Grey tiles, 4 trains rust

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18Ruhr
Train Phase Effects
- 2 Yellow tiles, train limit 4, development markers A and B available, switch engine W1 available, 2 ORs, lowest values for OBHs
3 3 Green tiles, development markers C available, switch engine W2 available
4 4 2 trains rust, train limit 3, development markers A become inactive, development markers D available, switch engine W3 available, Montan Round follows 2 ORs, BME private closes
5 5 Brown tiles, train limit 2, development markers B become inactive, development markers E available, higher values for OBHs, remaining privates close
6 6 3 trains rust, switch engines W1 rust, 8 trains available immediately, remaining active pMCs converted to passive pMCs after the next Montan Round
8 8 Grey tiles, 4 trains rust, development markers C become inactive, 3 ORs

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18SA
Train Phase Effects
2 Yellow Yellow tiles, train limit 4, buying limit of two 2 trains or one 3 train in an OR, yellow values for OBHs and Mines, 1 OR
3 Green Green tiles, companies may only buy one train in an OR, privates may be bought by companies, green values for off-board hexes and Mines, 2 ORs
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit 3, buying limt of one train in an OR, brown values for OBHs and Mines, 3 ORs
6 Grey Grey tiles, 3 train rust, gray values for OBHs and Mines, privates close, except for the SFP if owned by a company
8 - 4 trains rust

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18Scan
Train Phase Effects
- 2 Yellow tiles, train limit -/4/2 (for SJ/companies/minors), two shares needed to open a company, incremental company funding, lowest values for OBHs
3/2+2 3 Green tiles, three shares needed to open a company, middle values for OBHs
4/3+3 4 2/1+1 trains rust, train limit -/3/1, four shares needed to open a company
5/4+4 5 Brown tiles, 3/2+2 trains rust, private and minor companies close, SJ eligible to form, train limit 3/2/-, five shares needed to open a company, full company funding, highest values for OBHs
5E 5E 4D trains available immediately
4D 4D 4/3+3 trains rust

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18SS
Train Phase Effects
3 3 Yellow and green tiles, train limit 2, privates may be bought by companies, lowest value for off-board areas, 2 ORs
4 4 -
6 6 Brown tiles, 3 trains rust, privates close, middle value for off-board areas, 3 ORs
8 8 Grey tiles, 4 trains rust, highest  value for off-board areas

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18SY Generalisation
Train Phase Effects
2-x 2-x Yellow tiles, train limit 4, green value for off-board areas, 1 OR
3-x 3-x Green tiles, privates may be bought by companies, 2 ORs
4-x 4-x Train limit 3
5-x 5-x Brown tiles, train limit 2, private companies close, brown value for off-board areas, 3 ORs
6-x 6-x 9W trains may be purchased
9W 9W Grey tiles, cement tokens removed

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18SY Original
Train Phase Effects
3-x 3-x Yellow and green tiles, no train limit, privates may be bought by companies, 2 ORs
4-x 4-x -
6-x 6-x Brown tiles, private companies close, 9W trains may be purchased, 3 ORs
9W 9W Grey tiles, cement tokens removed, 4 ORs

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18TN
Train Phase Effects
- 1 Yellow tiles, train limit 4, lowest values for OBHs
2 2 -
3 3 Green tiles, privates may be bought by companies, 2 ORs
- Occurs when four of the five 3 trains have been purchased - the American Civil War is triggered
4 4 Brown tiles, train limit 3, 2 trains rust, companies can buy more than one train from the bank per round
5 5 Brown tiles, train limit 2, private companies close, highest values for OBHs, 3 ORs
6 6 3 trains rust
- Occurs when both 6 trains have been purchased - 4 trains become obsolete and run once more before rusting
8 8 Grey tiles

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18US
Train Phase Effects
2 2 Yellow and green tiles, train limit 2, 2 ORs
3 3 -
4 4 2 trains rust, conduct the Western Railroad Convention after the pair of operating rounds during which the first 4 train is purchased or discarded
3E/2G 3E/2G Brown tiles, in the first operating round after the Western Railroad Convention, companies may exchange a single 4 train for a 2G train for $250
4E/3G 4E/3G 3 trains rust, 1H/2H trains available, Systems may be formed with a train limit of 4
1H/2H 1H/2H -
5E/4G 5E/4G 4 trains rust, grey tiles

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18USA
Train Phase Effects
2 2 Yellow tiles, train limit 4, new companies may only be started as 2-share companies, use yellow values for grey and off-board areas
3 3 Green tiles, new companies may be strarted as 2-share or 5-share companies, use green values for grey and off-board areas
4 4 2 trains rust, train limit 3, 2+ trains may not be bought or sold and will be discarded without compensation after running trains, new companies can only be started as 5-share companies
5 5 Brown tiles, new tiles on city hexes must be green rather than yellow, during a company's first operating turn it may place or upgrade its home city to brown in addition to normal lay or upgrade actions, when placing or upgrading non-city track a company may pay 10 per level to upgrade to an additional level of track, new companies may be started as 5-share or 10-share companies, Pullman cars may be purchased, use brown values for grey and off-board areas
6 6 3 trains and 3+ trains rust, train limit 2, new companies may only be started as 10-share companies
7 7 Grey tiles, use grey values for grey and off-board areas
8 8 4 trains and 4+ trains rust, short selling is no longer permitted

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18VA
Train Phase Effects
2/1G 2 Yellow tiles, train limit 4/2, lowest values for OBHs, 1 OR
3/2G 3 Green tiles, privates may be bought by companies, 2 ORs, five-share companies may convert
4/3G 4 2/1G trains rust, train limit 3/1
5/4G 5 Brown tiles, train limit 2/1, 3 ORs, highest values for OBHs, 3/2G trains rust, five-share companies must convert
6/5G 6 4D trains available
4D 4D Grey tiles, 4/3G trains rust

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18West
Train Phase Effects
2 2 Yellow tiles, train limit 4/2, lowest values for OBHs, 2 ORs
3 3 Green tiles, privates may be bought by companies, companies may buy trains from other companies
4 4 2 trains rust, train limit 3/2, may perform Mergers and Acquisitions and issue stock
5 5 Brown tiles, may abandon Land Grants, new Land Grant companies start as public companies, middle values for OBHs
6 6 3 trains rust, 4D trains available, new companies start fully funded, no restrictions on treasury stock buying
4D 4D Grey tiles, 4 trains rust, highest values for OBHs

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2038
Train Phase Effects
5/1, 3/2 I Spaceship limit four for corporations, two for independents, companies may only buy new ships and their own claims
6/2, 4/3 II Probe rusts, growth corporations may start, corporations may buy each others' assets, corporations may build bases and fuel stations, and may buy privates from players and claims from independents, corporations and independents may buy ships from other companies
7/3, 5/4 III Phase I ships rust, Asteroid League may form, spaceship limit three for corporation (four for the Asteroid League), one for independents, once the Asteroid League forms, growth corporations may no longer start
8/4, 6/5 IV Asteroid League must form, transshipment hexes count higher value
9/5, 7/6 V Phase II ships rust, independents must join Asteroid League, privates and pilots go, phase VI ships available
9/7 VI Phase III spaceships rust, spaceship limit two for corporations (three for the Asteroid League)

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Crisis
Train Phase Effects
2 2 train limit 4
3 3 Orange tiles available
4 4 2 trains rust, train limit 3, brown tiles available, no forced tile actions any longer
5 5 3 trains rust, blue tiles available, signals may be replaced, no anti-syndicate laws any longer
E4 E4 train limit 2, grey tiles available
E5 E5 4 trains rust
E6 E6 5 trains rust, red tiles available

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Poseidon
Ship Phase Effects
2 1 1 trading post per hex, ship range 1, 100 into coffers if ship does not go out
3 - -
4 2 2 ships rot, 2 trading posts per hex, ship range 2, ships may be purchased from other nations, 200 into coffers if ship does not go out, up to 4 new merchants can be added to the bank pool
5 - -
6 3 3 ships rot, 3 trading posts per hex, ship range 3, 300 into coffers if ship does not go out, up to 6 new merchants can be added to the bank pool
7 - -
E 4 4 ships rot, 4 trading posts per hex, ship range 4, 400 into coffers if ship does not go out

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Railroad Barons
Railroad Phase Effects
A A Level 2 railroads, 2 ORs
B B Level 2 or 3 railroads
C C Level 3 railroads
D D Levels 3 or 4 railroads - if a D category railroad is bought at level 4, level 2 railroads (A and possibly B) rust
E E Level 4 railroads, level 2 railroads (A and possibly B) rust
F F Level 4 or 5 railroads
G G Level 5 railroads
H H Level 6 railroads, level 3 railroads (B, C and possibly D) rust
I/K I/K Level 8 railroads, level 4 railroads (D, E and possibly F) rust

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Rolling Stock
The only effect of game progression is increased cost of ownership

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Steam Over Holland
Train Phase Effects
2 2 Yellow tiles, train limit 4, 2 ORs, lower value for OBHs
3 3 Green tiles, privates may be bought by companies
4 4 2 trains rust, train limit 3
5 5 Brown tiles, 3 trains rust, trains limit 2, higher values for OBHs, privates close
6 6 4 trains rust

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Mail me © Keith Thomasson August 29th 2020