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Outpost
Postal Rules - Version 1.0

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Outpost is published by TimJim Games and was designed by James Hlavaty. These postal rules are based on the rules devised by Steve Thomas for Cut & Thrust.

GENERAL
1. The published rules for Outpost, together with the rules for the Expert Game (version 1.32), will be used unless modified by these rules.
2. Any variation to these rules must be agreed between the referee and the players prior to the start of a game.
3. The recommended number of players for a postal game is six to ten.
SEQUENCE OF PLAY
4. At the start of the game the referee will randomly determine the purchase order for the first turn.
5. The sequence of play will follow the sequence listed for the Expert Game, starting at step (5) and continuing round to step (4) of the next turn.
6. The actions required by each step of a turn are shown below, together with the default actions taken by the referee in the absence of orders for a particular step.
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Perform Commander Actions

a) Bid on Colony Upgrade Cards
b) Purchase new Factories
c) Purchase new Population and/or Robots

The default action is to do nothing, so players should provide orders about which Colony Upgrade Cards to open for auction, and which to bid on if someone else opens them. The default opening bid is the face value, and default raises are one higher than the previous bid. If a player bids on a Colony Upgrade Card, by default they will continue to bid until their funds are inadequate. By default, no Factories or Population/Robots will be purchased.

When paying for items, the referee will attempt to pay the exact amount if possible, or as little over as possible. Subject to this, as many production cards as possible will be used. Subject to this, as many Research and Microbiotics cards will be retained as possible. If this does not provide a unique solution, cards will be selected at random.

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Assign Operators

By default, the referee will maximise Victory Points and then expected income.

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Determine if any player has met victory conditions

The referee will do this. If victory conditions have not been met, the next turn will begin.

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Determine Purchase Order

This is done by the referee.

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Replace previously purchased Colony Upgrade Cards

This is done by the referee.

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Distribute Production Cards

Players must inform the referee if they wish to take any mega cards. In the absence of such orders, normal production cards will be distributed.

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Discard Production Cards in excess of Hand Capacity

In the absence of orders to the contrary, the referee will discard production cards with the least value (never discarding Research or Microbiotics, of course).

PLAYER INFORMATION
7.

Game reports will list Commander Actions followed by a summary of each player's holdings. The summary will be shown in the purchase order for the following turn and will include the following information:

Purchase order; Player's name; Factories; Operators (population maximum); Colony Cards; Production Cards (hand capacity); VPs (cost of Colony cards).

8. Players will be privately informed of the exact values of the production cards they hold.
NO MOVE RECEIVED (NMR)
9. In the event of no orders from a player, the referee will perform the default actions for each step as listed above.

| Postal Rules | Colony Cards | Factories | Production Cards | Outpost Games |

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Mail me © Keith Thomasson March 31st 2002