Site Home

For Whom The Web Rocks
1870 - The Game

Navigation Icons

You are in: Home > For Whom The Web Rocks > 18xx > 1870

Red line

Railroad development in the Trans-Mississippi area began in the 1850s. This area was one of several surveyed for a route for the Pacific Railroad. The southern route featured a lower altitude crossing of the Continental Divide than any northern route. The Civil War interrupted the planning and in 1862 a northern route was selected for the Union Pacific, which began construction after the war. Railway development in this area was also delayed by the war, but moved somewhat slower without the support and impetus of being part of the route to the Pacific. 1870 simulates the fortunes of some of the railroads that served the Trans-Mississippi area in this post-war period.

Red line

1870 was designed by Bill Dixon and published in 1995 by Mayfair Games.
1870 is © 1992, 1995 Mayfair Games.

The game is set in the Trans-Mississippi area, with six private companies and ten public companies (corporations).

The game starts with a stock round, during which the private companies are sold by auction. Once the private companies are all sold, shares in the public companies are sold.

The stock round is followed by an operating round, where the private companies pay dividends to their owners and the public companies that have sold enough shares to operate start building their railroads.

The game continues in this way, alternating between stock rounds and operating rounds. In later stages of the game, two or more operating rounds take place before the next stock round.

The game ends when either the bank runs out of cash or a player goes bankrupt.

If the bank runs out of cash at any time, the game continues until the current set of operating rounds is completed. If the bank runs out during a stock round, the next full set of operating rounds are completed. If the bank subsequently becomes solvent before the game ends, this does not have any effect - the game still ends.

If a player goes bankrupt, the game ends as soon as the player in question has sold all shares they are legally allowed to sell.

Red line

The following more unusual features are part of the 1870 game. These summaries are not intended to cover all the rules relating to these features, and are provided as an aide memoire.

Share Price Protection

After shares are sold, the share value of the company is normally adjusted downward on the stock market. In 1870, however, the president of the company whose shares are sold may protect the company's share price by buying the shares. The price does not move until the president declines the opportunity to protect the price. However, note that when selling shares to comply with the certificate limit, a player need not consider the possibility of share price protection, and may proceed on the basis that the price may have dropped into the yellow zone of the stock market. Note that the president always has the option to buy stock, even if the price could not drop.

Share Redemption

During a stock turn, the president of a public company may buy a share of that company on behalf of the company. Such a purchase is considered a redemption. The cost of this redemption is paid from the company's treasury to the bank or the player, depending on the source of the share. The price paid is the current market value. The redemption is that player's sole action for that stock turn and moves the priority card.

Share Reissue

During a stock turn, the president of a public company may reissue redeemed shares on behalf of that company. Reissued shares are placed on the initial display offering. A new par value is calculated as the higher of the old par price or 75% of the current market price rounded to the nearest available par price. The company receives the money for these shares as they are sold, but the company may not use this money until the beginning of the next operating round (i.e. it may not use it to redeem a share in the same stock round). Reissued shares will be shown on the portfolio table in braces {3} as a reminder that the payment for these shares goes to the company treasury.

Connection Runs

Each of the public companies has a destination. The connection run is a bonus a company receives when it can first run one of its trains from its starting city to its destination. During a connection run, the destination token becomes available and may be placed for no charge on the destination hex. Once this token is placed (or not), the company runs its trains for income. If the destination token is not used at this time, it can be used as an additional $100 token.

| FWTWR Home | Games on the Web | 18xx e-Games |

Red line

Mail me © Keith Thomasson February 10th 2006