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Sopwith Stats 34 - March 2002

Sopwith Statistics
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Sopwith Stats reports on games of Sopwith played by post, via e-mail and on the web.  There are at least two places where the latter type of game can be played, on another part of this site (For Whom The Web Rocks) and on Tom Tweedy's site (Diplomacy 2000).

Once again this is later than planned.  The excuse is that I've been planning to bring the full history of the stats to the web, but realised that waiting for this to actually get done was simply delaying the publication of up-to-date stats, so decided that I had to get this issue out. One other thing I want to address is the variety in rules for the game. This includes repairs to planes, the damage that Aces inflict and how cloud movement is done. But one thing at a time. This issue includes a proposal to change the way that Ace status is gained and retained - see Calculating Aces. Let me know what you think, and keep playing the game!


Top
WHAT'S IN THIS ISSUE

Summary for Nov 2000 - Mar 2002
New games 22
Abandoned 3
In progress 12
Completed 22
New Aces 7
Calculating Aces What's best for the game?
Airborne New games
Lost in the Clouds Games that seem to have got away
Stooging Around Games in progress
Down to Earth Completed games
Kills Table The league table for pilots
Aces High Pilots who were Aces when this issue was published
Winners Those who have won more than one game
Rules How to play the game
Afterword Final thoughts for this issue

Contents
CALCULATING ACES

The standard calculation for Ace status is for a pilot to accumulate 40 points. This is over any number of games and any time period. As a result, we now have a list of 95 Aces, a list which grows ever longer, with pilots rarely losing that status. New players can find it difficult to survive their first games if they are up against a number of Aces, which may tend to put them off playing again.

One solution is to offer games without Aces, where anyone who has the status does not get any benefit. I would prefer to change the way that the status is gained and retained. Rather than counting all results, how about just counting the most recent completed games. This has two effects.

A three game history should be enough to allow good players to retain Ace status. It also adds spice to the game, as the Aces have more to lose from a bad game than they do at present. I shall canvas opinion on this proposal to see if it has any support, and will post the results on the web site.


Contents
AIRBORNE

These games are the ones known to have started since last time. Last time there were nine new games, this times we have twenty two.  That is partly due to the longer period that this issue of the stats covers, but if it was just that there would have been thirteen new games. This shows an increase in Sopwith games, mainly due to the more immediate opportunities offered by e-mail and the web.

Ref Zine Name GM Status
T258D2 Diplomacy 2000 Snakebite Tim Lomas CompleteComplete
T259D2 Diplomacy 2000 Slammer Tim Lomas CompleteComplete
T260SG Strangitude Ozric Paul Sands In progressIn progress
T261FR For Whom The Web Rocks e71 Keith Thomasson CompleteComplete
T262FW For Whom The Die Rolls - Keith Thomasson In progressIn progress
T263D2 Diplomacy 2000 Kittywake Tom Tweedy CompleteComplete
T264D2 Diplomacy 2000 Lynx Tom Tweedy CompleteComplete
T265FR For Whom The Web Rocks e82 Keith Thomasson CompleteComplete
T266D2 Diplomacy 2000 Tequila Tim Lomas CompleteComplete
T267D2 Diplomacy 2000 Tomahawk Tom Tweedy CompleteComplete
T268D2 Diplomacy 2000 Black & Tan Tim Lomas CompleteComplete
T269FR For Whom The Web Rocks e102 Keith Thomasson CompleteComplete
T270UM Underneath The Mango Tree - Alex Bardy In progressIn progress
T271FR For Whom The Web Rocks e110 Keith Thomasson CompleteComplete
T272FR For Whom The Web Rocks e120 Keith Thomasson CompleteComplete
T273D2 Diplomacy 2000 Vampyre Tom Tweedy CompleteComplete
T274D2 Diplomacy 2000 Whisky Sour Tim Lomas CompleteComplete
T275D2 Diplomacy 2000 Blackbird Tom Tweedy CompleteComplete
T276FF Flights of Fancy Vostok Philip Honeybone In progressIn progress
T277D2 Diplomacy 2000 Blackhawk Tom Tweedy In progressIn progress
T278FR For Whom The Web Rocks e144 Keith Thomasson In progressIn progress
T279FW For Whom The Die Rolls - Keith Thomasson In progressIn progress

Contents
LOST IN THE CLOUDS

Three games are consigned to Abandoned status this time, all Quartz games that were showing promise last time.  If any of these games should get revived then I'll gladly retrieve them from the abandoned bin and make them current once more.

Ref Zine Name GM Status
T219QZ Quartz Albatross Geoff Kemp AbandonedAbandoned
T239QZ Quartz Duck Geoff Kemp AbandonedAbandoned
T242QZ Quartz Firecrest Geoff Kemp AbandonedAbandoned

Contents
STOOGING AROUND

These are the games known to be active, including those that started since the last issue.

Ref Zine Name GM Status
T246HP Hopscotch Hudson Rob Cullender In progressIn progress
T248SG Strangitude ELO Paul Sands In progressIn progress
T249HP Hopscotch Indus Rob Cullender In progressIn progress
T250FW For Whom The Die Rolls - Keith Thomasson In progressIn progress
T252UM Underneath the Mango Tree - Alex Bardy In progressIn progress
T260SG Strangitude Ozric Paul Sands In progressIn progress
T262FW For Whom The Die Rolls - Keith Thomasson In progressIn progress
T270UM Underneath The Mango Tree - Alex Bardy In progressIn progress
T276FF Flights of Fancy Vostok Philip Honeybone In progressIn progress
T277D2 Diplomacy 2000 Blackhawk Tom Tweedy In progressIn progress
T278FR For Whom The Web Rocks e144 Keith Thomasson In progressIn progress
T279FW For Whom The Die Rolls - Keith Thomasson In progressIn progress

Contents
DOWN TO EARTH

These are the games that have been reported as complete since the last issue, twenty two compared with five last time. Click on the game number for full details of each game.

Ref Zine Name GM Status
T230QZ Quartz/For Whom The Web Rocks Crow Geoff Kemp/Keith Thomasson CompleteComplete
T241QZ Quartz/Strangitude Eagles Geoff Kemp/Paul Sands CompleteComplete
T243AZ The Asylum Zone Emma Tony Dickinson CompleteComplete
T247FF Flights of Fancy Wright Flyer Philip Honeybone CompleteComplete
T254D2 Diplomacy 200 Mercury Tom Tweedy CompleteComplete
T256FR For Whom The Web Rocks e44 Keith Thomasson CompleteComplete
T257D2 Diplomacy 2000 Typhoon Tom Tweedy CompleteComplete
T258D2 Diplomacy 2000 Snakebite Tim Lomas CompleteComplete
T259D2 Diplomacy 2000 Slammer Tim Lomas CompleteComplete
T261FR For Whom The Web Rocks e71 Keith Thomasson CompleteComplete
T263D2 Diplomacy 2000 Kittywake Tom Tweedy CompleteComplete
T264D2 Diplomacy 2000 Lynx Tom Tweedy CompleteComplete
T265FR For Whom The Web Rocks e82 Keith Thomasson CompleteComplete
T266D2 Diplomacy 2000 Tequila Tim Lomas CompleteComplete
T267D2 Diplomacy 2000 Tomahawk Tom Tweedy CompleteComplete
T268D2 Diplomacy 2000 Black & Tan Tim Lomas CompleteComplete
T269FR For Whom The Web Rocks e102 Keith Thomasson CompleteComplete
T271FR For Whom The Web Rocks e110 Keith Thomasson CompleteComplete
T272FR For Whom The Web Rocks e120 Keith Thomasson CompleteComplete
T273D2 Diplomacy 2000 Vampyre Tom Tweedy CompleteComplete
T274D2 Diplomacy 2000 Whisky Sour Tim Lomas CompleteComplete
T275D2 Diplomacy 2000 Blackbird Tom Tweedy CompleteComplete

Contents
KILLS TABLE

This is the place to find out which pilots have made the most kills. This is based on completed games, as opposed to the previous habit of including current games. Rob Cullender actually lost a couple of kills due to the games abandoned this time. The list is limited to pilots with five or more kills to their credit, the 'real life' requirement for Ace status.

Kills Pilot Kills Pilot Kills Pilot
23½ Tony Dickinson Up the chart Sandra Bond Paul Hunter
20 Rob Cullender Down the chart 9 Marc Priest New Chris N Jones
17 Mark Boyle Up the chart 8 Mark Wightman 5 Alan Burton
14½ Andrew Whiteley Len Lorek 5 Brian Dolton
14 Dave Lomas 7 Steve Allen 5 Frederick Fall
14 Dave Tant Up the chart 7 Lee Paddon Up the chart 5 Geoff Kemp
13 Tom Tweedy 7 Ian Winstanley 5 Andy Mayfield
12 Nick Parish New James Hardy 5 Richard Noakes
11 Mikey Lamont Up the chart 6 John Bycroft 5 Ian Smith
10½ Andy Bate 6 Ryk Downes 5 Colin Turner
10 John Miller 6 Mike Eddleston New 5 Stuart Tweedy New
10 Brian Moore 6 Sandy Peters 5 Kevin Wallis

Contents
ACES HIGH

Seven pilots gained Ace status since the last issue. There may be some minor changes to the list, as I am now only counting completed games or games where the player has been eliminated. The following list is now presented in points order rather than alphabetically. For an alphabetical list of current Aces, rather than this snapshot for issue #34 of the stats, see the separate Aces page.

Points Games Pilot Points Games Pilot Points Games Pilot
449 23 Tony Dickinson Up the chart 93 3 John Norris 58 4 Chris N Jones
406 12 Rob Cullender Down the chart 93 4 Andy Mayfield 57 3 Darren Murphy New
295 10 Dave Lomas 92 10 Rob Moore 57 4 Ian Smith
281 7 Andrew Whiteley Up the chart 89 10 Jonathan Ridley Down the chart 55 3 Nick Edwards
276 13 Mark Boyle Up the chart 84 4 Colin Turner 53 3 Larry Edgar
247 9 Tom Tweedy 83 5 Ian Winstanley 53 4 Nick Hoyle
220 10 Sandra Bond 81 3 Terry Dibden 52 3 Michael Woods
220 10 Dave Tant Up the chart 81 3 Toby Harris 52 7 Pete Smith New
202 7 John Miller 81 7 Mike Eddleston New 51 1 Mick Brennan
201 10 Nick Parish Up the chart 78 4 John Bycroft 50 1 Martin Potts
193 8 Mikey Lamont Up the chart 75 3 Ian Tillson 50 2 Graham Holmes
190 9 Marc Priest New 74 3 Steve Wells 50 2 Tony Whitfield
165 7 Nick Taylor 72 2 Martyn Ives 49 2 Colin Stronach
154 9 Brian Moore 72 3 Brian Dolton 49 3 Dave Carter
152 5 Andy Bate 72 5 Kevin McGowan Up the chart 49 7 Stuart Tweedy Up the chart
152 8 Steve Allen 72 5 Sandy Peters 48 6 Clayton Colwell New
145 9 Len Lorek 71 4 Mark Telford 47 1 Jill Hitchcock
138 12 Mark Wightman 71 6 Frederick Fall 46 2 Nick Stokell
134 5 Richard Morris 71 6 Steve Turner Up the chart 45 1 Terry Pope
131 5 James Hardy 71 7 Alan Burton 45 5 Denis Arnold
128 3 Paul Hunter 71 9 Martin Gilbey New 44 2 Kim Head
123 5 Lee Paddon 70 2 Allan Gordon 44 6 Alex Bardy New
113 11 Ryk Downes Down the chart 69 5 Roger Rose 44 8 Mick Antrobus
110 6 Dave Rowley 68 2 Frank Dunn 44 8 Keith Loveys
110 6 Kevin Wallis 68 2 Constance Hackett 43 2 Stephen Woods
109 3 Jim Stewart 63 5 Frank Cheung 43 4 Stephen Othen
102 5 Pete Mason 62 3 Chris Raye 42 3 Steve Gregory
99 6 Geoff Kemp 62 5 Gary Wilkes 42 3 Steve Mellors
96 4 Mike Lay 59 1 Paul Ford 41 1 John Mills
96 4 Richard Noakes Down the chart 59 5 Alan Parr 41 7 Eric Knibb
94 4 Nicholas Clifton 58 3 Rob Chapman 40 2 Dave McCrumb

Contents
WINNERS

This list shows all those who have won more than one game of Sopwith. The half points are gained when a game is tied. Ties usually occur when the last two pilots shoot each other down at the same time, and some would say that in this situation, nobody wins...

Wins Pilot Wins Pilot Wins Pilot
Tony Dickinson Up the chart 3 Mikey Lamont New 2 Pete Mason
7 Rob Cullender 3 Jim Stewart 2 Richard Morris
7 Tom Tweedy 3 Mark Wightman 2 John Norris
6 Dave Tant Up the chart Frank Cheung 2 Lee Paddon
6 Andrew Whiteley Up the chart Kevin Wallis 2 Roger Rose
5 Dave Lomas 2 John Colledge New 2 Mark Telford
5 Marc Priest New 2 Terry Dibden 2 Ian Tillson
4 Sandra Bond 2 Frank Dunn Andy Bate
4 Mark Boyle Up the chart 2 Len George Brian Dolton
4 John Miller 2 James Hardy Martyn Ives
4 Nick Taylor 2 Paul Hunter Rob Moore
Nick Parish New 2 Geoff Kemp Steve Wells
3 Steve Allen 2 Keith Loveys Stephen Woods

Contents
AFTERWORD

The ability to produce statistics relies on the co-operation of everyone involved in the games. Without feedback from the GMs and the players, the information wouldn't be available.

If you run a game of Sopwith, I would like to know the details of scoring and kills. In fact, I need this detail to maintain the statistics. There are a number of games where the only details given are who won and how many points/kills the pilots had, which doesn't allow full positions to be given. Please consider me for your circulation list. For paper zines, trade with For Whom The Die Rolls is always an option.

If you're interested in running Sopwith in your zine, the rules explain the game. You don't really need anything else other than six willing volunteers, but you might like a copy of my playing area graphic (17kb) to include in the game reports. This includes the necessary graphics for the planes and player numbers, which you can cut and paste over the relevant hexes.

Thank you.


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Mail me © Keith Thomasson March 18th 2002